Quicksilver Alchemist (Apath)

From Action
Revision as of 11:37, 15 June 2014 by Starfox (talk | contribs) (wk)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

The quicksilver alchemist makes has made metal his special interest—its nature, how to manipulate it, and how to use it. This is a martial arts style of the way of the mind.

Class Information

This is a martial arts archetype

Class: Alchemist.

Hit Die: d8.

Class Features

The quicksilver alchemist has all the standard alchemist’s class features, except as noted below.

Weapon and Armor Proficiency

Quicksilver alchemists are proficient with all simple weapons, plus the rapier and short sword. They are not proficient with any armor or shields.

Canny Defense (Ex)

When wearing no armor and not using a shield, a quicksilver alchemist adds her Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a quicksilver alchemist is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus to Armor Class, she also loses this bonus. Even a quicksilver alchemist with the Improved Unarmed Combat feat cannot use this ability unless actually wielding a melee weapon. This replaces swift alchemy.

Quicksilver Oil

A quicksilver alchemist can create extracts in the form of oils, which he can then apply to metal objects, most commonly weapons. Quicksilver oil cannot affect an object not at least partially made of metal. Only the quicksilver alchemist himself can apply a quicksilver oil, but anyone can use an object so enhanced. A quicksilver alchemist with the Infusion discovery can make quicksilver oils than anyone can use.

Add the following spells to the quicksilver alchemist's formula list at the indicated levels:

  1. Dazzling blade, fabricate bullets, magic weapon, reinforce armaments.
  2. Make whole, ricoshet shot, unerring weapon, versatile weapon.
  3. Keen edge, magic weapon (greater), returning weapon.
  4. Fabricate, named bullet.
  5. Hardening.

This replaces instant alchemy.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Swift Alchemy
  • Instant Alchemy