Pushing Ray (Apath)

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Unofficial rules compendium

Pushing Ray

Transmutation
Level: medium 0, magus 0, psychic 0, sorcerer/wizard 0, spiritualist 0, witch 0
Components: V, S
Cast Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: instantaneous
Save: Fortitude negates
SR: yes

This ray gives a telekinetic push similar to what an normal human hand can do. This is sufficient to switch a lever, move small objects, and possibly open a stuck door or push weak creatures around but does not allow fine manipulation. A ranged touch attack is required to hit, and the spell can attempt Strength feats involving pushing (such as opening a stuck door or push an object) as a Medium size creature with Strength 10. Magic items receive a saving throw against being pushed. A Medium or smaller creature hit by the spell must save or be pushed 5 ft. This movement does not trigger attacks of opportunity.

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