Phantom Arm Curse (Apath)
Unofficial rules compendium | |
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Phantom Arm
You lost one arm in a freak accident that also marked the beginning of your development as an oracle. The arm has never re-grown, and no power short of a god’s direct intervention can restore it or make any magic or mechanical replacement function in its place. You cannot wield a weapon in this hand or use it to satisfy the somatic components of spells. You cannot wield two-handed weapons. You still experience sensations from your severed arm, randomly feeling heat, cold, and tingling in your missing digits as if you possessed a phantom hand. All spells you cast benefit from Still Spell with no increase in cast time or effective spell level.
At 5th level, add mage hand (level 0) and spiritual weapon (level 2) to your spell list and list of spells known.
At 10th level, you can use spectral hand (sp) at will.
At 15th level, add interposing hand (5th) and grasping hand (7th) to your list of spells known.
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