Noble Savage (Apath)

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Unofficial rules compendium

The noble savage is a barbarian brought up in the Way of Life. A warrior whose honor and integrity have been honed by the struggle for survival, he is as much a noble as any lord from civilized lands.

Class Abilities

The noble savage has all the class abilities of the barbarian, except as noted below.

Weapon and Armor Proficiency

A noble savage is proficient with all simple melee weapons and with the Axe (throwing), Battleaxe, Greataxe, Greatclub, Greatsword, Handaxe, Javelin, Longbow (normal and composite), Longsword, Sap, Shortbow (normal and composite), Shortsword, and Sling. A noble savage is proficient with shields (except tower shields) but not with any armor.

Fast Movement (Ex)

A noble savage's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor and not carrying a medium or heavy load. This bonus stacks with any other bonuses to the barbarian's land speed. This modifies the fast movement ability of the barbarian.

Way of Life Armor Bonus (Ex)

When unarmored and unencumbered, the noble savage adds his Charisma bonus (if positive) as a dodge modifier to armor class and CMD. He loses this bonus when he wears any armor, uses a shield, when he carries a medium or heavy load, or when he is denied his Dexterity bonus to armor class.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trap Sense