Nimbused Oracle (Apath)
Unofficial rules compendium | |
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A pronounciator is an agent of divine .
Class Information
This is a oracle archetype that gains an additional mystery.
Hit Die: d6.
Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Features
The pronounciator has all oracle class features, except as noted.
Weapon and Armor Proficiency
Pronounciators are proficient with all simple weapons and with light armor, but not with shields. Some oracle revelations grant additional proficiencies. A revelation that normally gives proficiency with heavy armor instead gives proficiency with medium armor for the pronounciator. A revelation that gives proficiency with tower shields instead gives proficiency with all shields except tower shields to a pronounciator.
Base Attack Bonus
The pronounciator has a base attack bonus of +1 per 2 levels.
Aura (Ex)
A pronounciator of chaotic, evil, good, or lawful alignment has a particularly powerful aura corresponding to that alignment, as if she was a cleric of a deity of that alignment (see detect evil for details).
Mystery
The pronounciator begins play with two mysteries, and gains class skills and bonus spells from both her mysteries.
Proposed Changes
These are ideas for what to replace the pronounciator's access to all healing spells with, to de-emphasize the healing aspect of the class.
Pronounce Fiat (Su)
As a standard action, a pronounciator can invoke mystic powers to aid her allies or hinder her enemies, affecting a single creature within 60 ft. All invocations last just over one round, until the end of the pronounciator's next turn.
Mystic Inspiration (Su) You share some of your skill with an ally. Pick one skill. The ally gains a +2 bonus on checks with that skill. This bonus increases by one for every 5 ranks you have in the skill.
Mystic Shield (Su) The searcher invokes protection on an ally. The ally receives temporary hit points equal to the pronounciator's class level.
Mystic Vulnerability (Su) The pronounciator makes an enemy vulnerable to attack. The enemy takes a -2 penalty to AC.
Mystic Woe (Su) The pronounciator makes an enemy vulnerable; the target suffers a -2 penalty to all saving throws.
Mystic Wrath (Su) The pronounciator creates a pool of misfortune ready to strike an enemy. The first time the enemy takes damage while mystic wrath lasts, increase the damage by the the searcher's class level. This discharges the effect. Additional damage is not multiplied on a critical hit.
Mystic Reach (Su)
The pronounciator can use spells with a range of touch at a range of 30 ft. This does not require a ranged touch attack. If such a spell allows no saving throw, it gains a saving throw of Will negates.
Not A Healer
The pronounciator does not automatically learn the the "cure" or "inflict" spells oracles learn. This is a modification of the spells ability.
Revelations
A pronounciator can select revelations from both her mysteries. A pronounciator gains a revelation at level 1, level 2, level 3, and every 2 levels after level 3 until level 17.
Final Revelations
A pronounciator gains the final revelation of one of her mysteries of her choice at level 19, and the final revelation of her other mystery at level 20.
Table: Pronounciator
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | ||||||||
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +0 | +0 | +2 | Mysteries, mystic summoner, oracle’s curse, orisons, revelation | 3 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Mystery spells, revelation | 4 | — | — | — | — | — | — | — | — |
3rd | +1 | +1 | +1 | +3 | Revelation | 5 | — | — | — | — | — | — | — | — |
4th | +2 | +1 | +1 | +4 | Mystery spells | 6 | 3 | — | — | — | — | — | — | — |
5th | +2 | +1 | +1 | +4 | Revelation | 6 | 4 | — | — | — | — | — | — | — |
6th | +3 | +2 | +2 | +5 | Mystery spells | 6 | 5 | 3 | — | — | — | — | — | — |
7th | +3 | +2 | +2 | +5 | Revelation | 6 | 6 | 4 | — | — | — | — | — | — |
8th | +4 | +2 | +2 | +6 | Mystery spells | 6 | 6 | 5 | 3 | — | — | — | — | — |
9th | +4 | +3 | +3 | +6 | Revelation | 6 | 6 | 6 | 4 | — | — | — | — | — |
10th | +5 | +3 | +3 | +7 | Mystery spells | 6 | 6 | 6 | 5 | 3 | — | — | — | — |
11th | +5 | +3 | +3 | +7 | Revelation | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
12th | +6/+1 | +4 | +4 | +8 | Mystery spells | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — |
13th | +6/+1 | +4 | +4 | +8 | Revelation | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
14th | +7/+2 | +4 | +4 | +9 | Mystery spells | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — |
15th | +7/+2 | +5 | +5 | +9 | Revelation | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
16th | +8/+3 | +5 | +5 | +10 | Mystery spells | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — |
17th | +8/+3 | +5 | +5 | +10 | Revelation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
18th | +9/+4 | +6 | +6 | +11 | Mystery spells | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
19th | +9/+4 | +6 | +6 | +11 | Final revelation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
20th | +10/+5 | +6 | +6 | +12 | Final revelation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Base Attack Bonus
- Hit Dice
- Spells
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