Mountebank (Apath)
Unofficial rules compendium | |
|
A mountebank is no mere a charlatan, she is a dabbler in things arcane.
Class Information
Unchained Mountebank This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue. |
This is a rogue archetype.
Hit Dice: d8.
Class Features
A mountebank has all class features of the rogue, except as follows.
Weapon and Armor Proficiency
Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign she is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.
Grift (Ex)
A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.
An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Intelligence modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll. The mountebank can use grift on any Bluff, Disable Device, and Perception skill checks without expending a use of grift, provided she’s trained in the skill.
A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.
Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.
Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn rogue talents that allow her to roll multiple dice for skill checks, such as adroit skill.
Mage Armor (Sp)
A mountebank with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to her rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.
Mountebank Magic (Sp)
A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a mountebank must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mountebank’s spell is 10 + the spell level + the mountebank’s Charisma modifier. All mountebank spells can only affect the mountebank herself.
A 3rd level mountebank can cast vanish at a cost of one point from her grift pool. A 6th level mountebank can cast lesser dimension door at a cost of two points from her grift pool. A 9th level mountebank can cast invisibility at a cost of three points from her grift pool. A 12th level mountebank can cast dimension door at a cost of four points from her grift pool. A 15th level mountebank can cast greater invisibility at a cost of five points from her grift pool. A 18th level mountebank can cast walk through space at a cost of six points from her grift pool.
This replaces trap sense (danger sense for an unchained rogue).
Rogue Talents (Ex)
The following rogue talents complement the mountebank archetype: major magic, minor magic.
Advanced Talents: The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
- Trap Sense
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |