Hostile Summoner (Apath)
Unofficial rules compendium | |
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A hostile summoner subscribes to a philosophy where summoning a creature and risking its life and well-being is an inherently hostile act. As a result, hostile summoners summon creatures of alignments opposed to their own. Theologians feel this is a foolish philosophy sure to lead to corruption, but if so the corruption is too subtle to have been proven. It seems a hostile summoner's alignment is determined by their actions, not their magic.
Class Information
This is a summoner archetype.
Publisher: Everyman Gaming.
Alignment A hostile summoner must not be of true natural alignment. A hostile summoner of true neutral alignment loses the archetype until he changes to another alignment.
Hit Die: d8.
Class Features
This hostile summoner has all normal summoner class features, except as noted.
Questionable Eidolon (Ex)
A hostile summoner can have an eidolon of any alignment.
Hostile Summons (Ex)
To the hostile summoner, the act of using a call or summon effect to summon a creature of an alignment or alignment subtype is an act of the opposite alignment of the creatures summoned. The creature summoned is bound by the summoner's orders, but interprets its orders according to its personality and alignment; a demon ordered to protect a temple may find killing the refugees inside is the best way to insure the safety of the building, while an angel ordered to stop a riot would most likely choose nonviolent or at least nonlethal methods to do so. The hostile summoner is responsible for the actions of his summoned creatures. If the summoner goes unconscious, his summoned creatures still cannot harm him or his allies, but are otherwise free to act as they want, and may go on a rampage.
Exploit Summons
At 5th level a hostile summoner gains Augment Summoning as a bonus feat.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- None
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