Alchemist (5A)
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Starfox's 5th Edition Fan Page |
Simple revision.
- Infuse Item You can create infusions of all potions (including magical oils), creating two potions instead of one normal infusion. At level 3 you can create common potions. At level 6 you can also create uncommon potions. At level 10 you can also create rare potions. At level 14 you can also create very rare potions. If there is a variable effect other than damage or healing (such as a Potion of Resistance) you determine the result.
- Alchemical Savant [Revision] Your bonus is your Intelligence modifier plus your Proficency Bonus. [Clarification] The bonus can apply to multiple targets but the aspect of the spell (damage type, healing) that gets the bonus is the same against all targets.
- Experimental Elixir [Revision] You can create Experimental Elixirs at the end of a long or short rest. All Experimental Elixirs you have created become inert when you make new ones. [Clarification] Drinking an Experimental Elixir is the same type of action as drinking a potion. You roll the effect of each Experimental Elixir as it is created, and you know the effect of each.
- Alchemical Proficiency [New] You are proficient in substances used as weapons, such as acid, alchemist's fire, and holy water. You can apply your Alchemical Savant bonus to the first damage from each substance used.