God Caller (Apath)
Unofficial rules compendium | |
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The divine summoner is a summoner with a divine sponsor that uses divine magic.
Class Features
A divine summoner has all class abilities of the normal summoner, except as follows.
Spells
A divine summoner casts divine spells. This means he does not suffer from arcane spell failure. Add and delete the following spells to the divine summoner's spell list:
Spell Level | Added Spells | Removed Spells |
1 | Cure light wounds, sanctuary | Unseen servant |
2 | Aid, cure moderate wounds, delay poison, spiritual weapon | Alter self, twisted space |
3 | Curse serious wounds, remove curse, remove disease, planar ally (lesser) | Black tentacles, dimension door |
4 | Cure critical wounds, neutralize poison, planar ally | Mage’s faithful hound, wall of stone |
5 | Break enchantment, mass cure light wounds | Sequester, simulacrum |
6 | Heal, mass cure moderate wounds, planar ally (greater) | Antipathy, walk trough space |
A divine summoner cannot cast spells or use spell-like abilities of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that summon monster spells are aligned, having the same alignment as the creature summoned.
Skeleton crew is considered an evil spell when cast by a divine summoner.
Ex-Divine Summoner
A divine summoner who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a divine summoner of that god until she atones for her deeds (see the atonement spell description).
Summary of Changed Class Abilities
The following class abilities are affected by this archetype:
- Spells