Ghostly Curse (Apath)

From Action
Revision as of 09:43, 19 August 2016 by Starfox (talk | contribs) (1st)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Ghostly

Your form is not wholly material. You can only carry half the weight indicated by your strength and are easily mistaken for a ghost. You cannot wear armor and receive no natural armor bonuses (you can still use a shield) but gain a profane bonus to Armor Class equal to your Charisma bonus (minimum +1). This curse is balanced for oracles, who have medium armor proficiency. If you are proficient in heavy armor, increase the armor class bonus by one. For each of light and medium armor proficiency you lack, reduce the Armor Class bonus of this ability by one. This makes you an intuitive practitioner of Way of Life martial arts.

At 5th level, weapon attacks deal only half damage to you unless the weapon is magical or silver. Natural and unarmed attacks deal full damage to you. Your natural attacks are treated as incorporeal touch attacks, unless you are a monk or otherwise have the ability to treat your unarmed attacks as both a manufactured weapon and a natural weapon.

At 10th level, you can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than your own. You can sense the presence of creatures or objects within a square adjacent to your current location, but enemies have total concealment (50% miss chance) when you are inside an object. In order to see beyond the object you are in and attack normally, you must emerge. While inside an object you have total cover, but when you attack a creature outside the object you only have cover, so a creature outside with a readied action could strike as you attack. You cannot pass through a force effect. If you are affected by a force effect, such as mage armor or leashed shacklesUM, you cannot enter an object.

At 15th level, you assume a state very close to being incorporeal. You can be harmed only by incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. You are immune to all nonmagical attack forms. Even when hit by spells or magic weapons, you take only half damage from a corporeal source. You take full damage from effects that specifically deal full damage to incorporeal creatures (such as ghost touch weapons) as well as both positive and negative energy. You take 2d4 damage from both holy and unholy water. Force spells and effects, such as from a magic missile, affect you normally. Your melee weapon attacks are treated as incorporeal touch attacks.

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.