Ecclesiastic Druid (Apath)
Unofficial rules compendium | |
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- This is a work in progress.
An ecclesiastic druids is the ultimate merge of cleric and druid power.
Class Abilities
This archetype has all normal class abilities, except as noted.
Class Skills
The class skills of an ecclesiastic druid are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (any) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), Spellcraft (Int), and Swim (Str).
Armor Proficiency
Ecclesiastic druids are proficient with light armor but not with shields. Ecclesiastic druids are prohibited from wearing metal armor or shields in the same manner as druids; thus, they may wear only padded, leather, or hide armor. An ecclesiastic druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel (See the ironwood spell description.) and other armor specifically noted to be usable by druids.
An ecclesiastic druid who wears prohibited armor or uses a prohibited shield is unable to use class abilities (except weapon and armor proficiency) or cast either cleric or druid spells while doing so and for 24 hours thereafter.
This replaces advanced somatics.
Spells
An ecclesiastic druid casts divine spells, which are drawn from the cleric and druid spell lists. His cleric spells and druid spells make up two different spell lists, and an eccesiastic druid prepares spells from each category separately. His alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see chaotic, evil, good, and lawful spells, below. An ecclesiastic druid must choose and prepare his spells in advance.
To prepare or cast a spell, an ecclesiastic druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an eccesiastic druid's spell is 10 + the spell level + the ecclesiastic druid's Wisdom modifier.
Like other spellcasters, an ecclesiastic druid can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Ecclesiastic Druid. In addition, he receives bonus spells per day if he has a high Wisdom score. An ecclesiastic druid prepares this many cleric spells each day as well as this many druid spells each day; in effect, the ecclesiastic druid has two sets of spells and receives Wisdom bonuses to both.
Example: A third level ecclesiastic druid with a Wisdom of 14 can prepare three first-level spells and two second-level divine spells from the cleric list, and the same number of druid spells.
Ecclesiastic druids meditate for their spells. Each ecclesiastic druid must choose a time at which he must spend 1 hour each day in quiet contemplation to regain his daily allotment of spells. Time spent resting has no effect on whether an ecclesiastic druid can spells. An ecclesiastic druid may prepare and cast any spell on the cleric and druid spell lists, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Table: Ecclesiastic Druid
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||||||
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +0 | +0 | +2 | Channel spells, orisons | 3 | 1+1 | | | | | | | | |
2nd | +1 | +0 | +0 | +3 | 4 | 2+2 | | | | | | | | | |
3rd | +1 | +1 | +1 | +3 | 4 | 2+2 | 1+1 | | | | | | | | |
4th | +2 | +1 | +1 | +4 | Bonus feat | 5 | 3+3 | 2+2 | | | | | | | |
5th | +2 | +1 | +1 | +4 | 5 | 3+3 | 2+2 | 1+1 | | | | | | | |
6th | +3 | +2 | +2 | +5 | 5 | 3+3 | 3+3 | 2+2 | | | | | | | |
7th | +3 | +2 | +2 | +5 | 6 | 4+4 | 3+3 | 2+2 | 1+1 | | | | | | |
8th | +4 | +2 | +2 | +6 | Bonus feat | 6 | 4+4 | 3+3 | 3+3 | 2+2 | | | | | |
9th | +4 | +3 | +3 | +6 | 6 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | | | | | |
10th | +5 | +3 | +3 | +7 | 6 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | | | | | |
11th | +5 | +3 | +3 | +7 | 6 | 5+5 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | | | | |
12th | +6/+1 | +4 | +4 | +8 | Bonus feat | 6 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | | | |
13th | +6/+1 | +4 | +4 | +8 | 6 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | | | |
14th | +7/+2 | +4 | +4 | +9 | 6 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | | | |
15th | +7/+2 | +5 | +5 | +9 | 6 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | | |
16th | +8/+3 | +5 | +5 | +10 | Bonus feat | 6 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | |
17th | +8/+3 | +5 | +5 | +10 | 6 | 5+5 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 2+2 | 1+1 | |
18th | +9/+4 | +6 | +6 | +11 | 6 | 5+5 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | 2+2 | |
19th | +9/+4 | +6 | +6 | +11 | 6 | 5+5 | 5+5 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 3+3 | 3+3 | |
20th | +10/+5 | +6 | +6 | +12 | Bonus feat | 6 | 5+5 | 5+5 | 5+5 | 5+5 | 5+5 | 4+4 | 4+4 | 4+4 | 4+4 |
In addition to the stated number of spells per day for 1st- through 9th-level spells, an ecclesiastic druid gets an equal number of druid spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the ecclesiastic druid may receive for having a high wisdom score apply to both regular spells and druid spells separately and is thus applied twice.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Armor Proficiency
- Spells
- Domains
- Channel Energy
- Advanced Somatics
- Class Skills