Druidic Theurge (Apath)

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Unofficial rules compendium

Certain druidic faiths in advanced societies can have teurges.

Spellcasting

Druidic theurges cast spells from the druid spell list rather than the cleric spell list.

Domains

A druidic teurge still has domains and domain spells like any other teurge. These domains should be appropriate to their druidic faith; Air, Animal, Earth, Fire, Healing, Plant, Protection, Strength, Sun, Water, and Weather.

Druidic Energy Channel

Druidic theurges only channel positive energy to heal living creatures; they cannot heal undead or harm any creature with their channel energy ability.

Druidic Armor Limitation

Druidic theurges are prohibited from wearing metal armor or shields; thus, they may wear only padded, leather, or hide armor. A druidic theurge may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description.

A druidic theurge who wears prohibited armor or uses a prohibited shield is unable to use domain powers or cast druid spells while doing so and for 24 hours thereafter.

This replaces advanced somatics.

Class Skills

The class skills of a druidic teurge are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).