Pet Partner (5A)
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This is a Rogue subclass for 5A.
A pet partner is a rogue that has a pet as a partner on adventures. This partner appears as an unusually intelligent animal, and most pet partners believe their pet to be an animal until it reveals itself at level 9. Pet and partner are highly coordinated and able to help each other. Together they can access the most unusual places.
Subclass Features
Bonus Proficiency
At 3rd level when you pick this archetype, you gain proficiency with Animal Handling. If you are already know that skill, you gain proficiency in Nature or Survival. If you are proficient with all these skills you can pick any skill of your choice.
Tiny Partner
At 3rd level you gain a tiny partner. This companion uses the tiny partner stat block, which uses your proficiency bonus (PB) in several places. The creature is friendly to you and your companions and obeys your commands.
The tiny partner is a fey creature, but appears as a tiny animal to all inspection, even magic. This is typically a cat, parrot, magpie, monkey, or tiny dog. It is unusually clever and understands all the languages you speak but does not itself speak. In addition you can choose one of these abilities for your pet to have.
- It has a fly speed of 40 ft.
- It has a climb speed of 30 ft. and articulate hands.
- It has a climb and swim speed of 20 ft.
- It has advantage on Wisdom (Perception) checks that rely on hearing or smell.
In combat, it takes its turn on your initiative. It can move and use its reaction on its own, but the only actions it can take on its turn is the combined Dodge and Hide action it is capable of (see the stat block below), unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the tiny partner can take any action of its choice, not just Dodge or Hide.
Tiny Partner
Tiny fey
- Armor Class: 13 + PB (natural armor)
- Hit Points: 5 times your rogue level (Hit dice equal to your level)
- Speed: 30 ft.
STR 10 (+0) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 10 (+0) CHA 10 (+0)
- Senses: darkvision 60 ft., passive Perception 10 + PB
- Saving Throws: Dexterity +3 + PB
- Languages: understands one language.
- Skills: Athletics 0 + PB, Acrobatics +3 + PB, Perception +0 + PB, Sleight of Hand +3 + PB, Stealth +3 + PB.
- Challenge: —
- Proficiency Bonus (PB): equals your bonus
- Evasion The tiny partner can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When subjected to an effect that allows a saving throw to take only half damage, the tiny partner instead take no damage if it succeeds on the saving throw, and only half damage if it fails.
- Beast Mask. The tiny partner appears as a natural beast to all inspection, including magic.
- Ubiquitous Dodger. The tiny partner has advantage on Dexterity (Stealth) checks. When it does the Dodge action and ends its turn in a suitable spot, the partner can make a Stealth check to Hide as a part of the same action.
- Fey Escape. When running out of hit points or when you given the order, the tiny partner can disappear. It appears to hide, but in fact it returns to the Feywild. This allows the tiny partner to avoid death, and to reappear later when you call it as an action. If the tiny partner has to escape because of loss of Hit Points, it can only reappear after you take a long rest.
- Shared Space. The tiny partner can occupy the same space as you, ringing on you and being moved as you move. If it is not doing this, the the tiny partner takes up its own 5 ft. space.
Actions
- Natural Attack. Melee Weapon Attack: +3 + PB to hit, reach 5 ft., one target you can see. Hit: 1d6 + PB cutting damage.
Reactions
- Uncanny Dodge: When the tiny partner takes damage, it can use a reaction to gain resistance to all damage until the start of your next turn.
Partners in Crime
At 3rd level you and your tiny partner are coordinated, and can cooperate on Deception, Intimidation, Performance, Persuasion, Sleight of Hand, and Stealth checks.
If you use a bonus action to instruct your tiny partner and it is within 5 ft. of you, it can Help you with any of these tasks.
If you are within 90 ft. of your tiny partner and use an action to instruct it (instead of a bonus action), it can use your skill modifier for these skills instead of its own. You can also give it complex orders to go to places within range, as if you were following along and instructing it.
Fey Partner
At 9th level you discover that your pet is in fact a fey creature. It teaches you to speak Sylvan. It can now speak all languages you can speak. You and your tiny partner has telepathy up to a range of 500 ft., and this is now the range of the Partners in Crime ability. Finally, you and your tiny partner can teleport to each other. You can use Dimension Door, but only use this to teleport to each other's location.
Fey Exchange
At 13th level you can Polymorph into the form of your tiny partner, and it can Polymorph into you. When either of you does so, you keep the skills you had in your original shape and gain the skills of your new shape, using whichever is best. Other abilities are not retained. You can each use this ability once and it recharges on a long or short rest.
Your tiny partner in your form can use all your abilities except Sneak Attack. It gains copies of your equipment, including magic items, but cannot use item abilities with limited uses. All items disappear when separated from your tiny partner or when the spell ends, whichever comes first.
Fey Form
At 17th level your tiny partner can Polymorph into any fey creature you have met whose challenge rating is equal to or less than your level. It can use this ability once and it recharges on a long or short rest.
Designer's Notes
Some thought had to be put into restrictions on Polymorph, or this could turn into an endless cycle of powerful polymorphs.