Dau (Apath)
Unofficial rules compendium | |
|
The tall, slender elf cuts an imposing silhouette against the horizon, until you notice you can see the sky right through his profile.
Dau CR 1/2
- XP 200
- Dau warrior 1
- CN Medium outsider (genie, native)
- Init +1; Senses darkvision 60 ft.; Perception +0
DEFENSE
- AC 18, touch 12 flat-footed 16 (+6 armor, +1 Dex, +1 dodge)
- hp 5(1d8 )
- Fort +2 Ref +1, Will +0
OFFENSE
- Speed 30 ft.
- Melee scimitar +1 (1d6/18–20)
- Ranged composite longbow +2 (1d8/×3)
- Spell-Like Abilities (CL 1st)
- 3/day—minor image
STATISTICS
- Str 10, Dex 13, Con 11, Int 8, Wis 10, Cha 13
- Base Atk +1; CMB +1 CMD 13
- Feats Dodge.
- Skills Handle Animal +5.
- Languages Common, one elemental language (Aquan, Auran, Ignan, or Terran),
- SQ illusory endurance, illusory reality.
SPECIAL ABILITIES
- Illusory Endurance (Su) Daun do not suffer from ordinary discomforts of the material world, and are continuously affected by endure elements, feather step, and pass without trace.
Illusory Reality (Su) To dau, illusions are real. Dau treat all illusions of the figment, pattern, and shadow subschools as if they were created using shadow conjuration. Dau automatically gain a saving throw when interacting with such illuisons. If this saving throw fails (or the dau elects to voluntary fail), are affected by the illusion as if it was real. Even if the saving throw succeeds, the thing depicted is one-fifth (20%) as strong as the real things. The dau takes one-fifth (20%) damage from illusory effects. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the effect depicted allows.
ECOLOGY
- Environment warm dessert and sea
- Organization solitary, pair, company (3–6), or band (7–12)
- Treasure standard (chainmail, composite longbow, scimitar, other gear)
The dau (pronounced dawUn, singular dau) are mirage genies. They are not elemental creatures, but spirits of the ephemeral qualities our senses perceive. Creatures of haze and illusion, dau frequent places where such distortions naturally occur; mainly at sea, the deep desert, and mountain vistas, tough dau, like mirages, can be found anywhere.
Dau live in a paradisaical setting created by their own illusions, subsisting on delicious illusory meals and living in splendid illusory pavilions. In effect, every dau has the ability to grant themselves any material desire using their minor image power. This makes dau lazy and hedonistic.
Dau are flighty creatures, unable to focus well but fast of both body and wit. Often openly friendly, dau invite others to share their camps but do not realize that their guests cannot survive on illusory food and drink like they can.
True genies regard dau as mostly harmless pranksters that get annoying when they go too far.
Dau Characters
Dau are defined by class levels—they do not possess racial Hit Dice.
Dau possess the following racial traits.
- +2 Dexterity, +2 Charisma, -2 Intelligence
- Magical racial trait: Dau can use minor image as a spell-like ability three times per day.
- Special Qualities: Illusory endurance, illusory reality.