Curse Magnet Curse (Apath)
Unofficial rules compendium | |
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Curse Magnet
Publisher: Legendary Games.
You do not have any one specific curse, instead you are a magnet for curses and baleful magic of all kinds.
At 1st level, any time a creature within 30 ft. of you is under a curse, that curse is removed from the original target and instead targets you. You can only suffer one curse at a time, if you are suffering a curse and a second curse is inflicted on you, the old curse is automatically negated. Curses (and other effects at higher levels) transferred to you can be removed normally.
You cannot pick up another oracle's curse or doom warrior's doom this way. Certain other powerful effects, such as cursed artifacts, lycanthropy, undeath, and effects that only divinities can lift, are also immune.
At 5th level, you can choose to transfer the effect of a lasting supernatural ability, spell, or spell-like ability from a willing ally within 30 ft. to yourself. This is not an action, but you can only do so once per round on your turn.
At 10th level, when an effect is transferred to you by this curse, you can choose to remove any supernatural ability, spell, or spell-like ability you were suffering from before the transfer.
At 15th level, when an effect is transferred to you by this curse, you can choose to remove any conditions you were suffering from before the transfer.
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