Clan Summoner (Apath)

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Unofficial rules compendium

Some summoners are not content with one eidolon - they contact a related group of spirits, a whole clan of eidolons, and can summon any one of their allies at a time.

Class Information

This is a summoner archetype.

Hit Die: d8.

Class Features

These are new or changed class features on the eidolon clan summoner.

Fast Eidolon Summons (Sp)

It is a standard action for an eidolon clan summoner to summon any of his eidolons. However, the eidolon only stays around for a number of minutes equal to the summoner's level. An eidolon clan summoner can summon his eidolons a total number of times per day equal to half his class level + Charisma modifier.

This is a modification to the eidolon ability.

Eidolon Clan

Like every other summoner, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and follows all of the normal rules for eidolon construction. At third level, the eidolon clan summoner gains the ability to summon multiple eidolons. All additional eiolons beyond the first are called clan eidolons. The eidolon clan summoner can choose to summon any of his eidolons at any time. Only one eidolon can be summoned at a time; if a new eidolon is summoned, any eidolon present at the time immediately disappears. For every three levels, the eidolon clan summoner learns to summon a new type of clan eidolon, up to a total of seven different eidolons at level 18.

Each clan eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. However, the number of evolutions each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine has 13 evolutions, the clan eidolon gained at level 15 has 20 evolutions, and so on, per the Eidolon Base Statistics table. All other aspects of each eidolon continues to advance, such as hit dice, armor, skills, feats and so on. All the clan eidolons share the static benefits of all magic items the base eidolon wears, but cannot activate any item powers.

There are two ways to create these newly gained eidolons. One is to take the current base eidolon and arrest its development at the current level, then design a new eidolon to have as your base eidolon. The other is to design an entirely new eidolon when you gain a new one, and continue with your base eidolon as it is. Note that it is not really significant which method you use until your base eidolon gains a new evolution, as the latest eidolon gained and the base eidolon are built to identical parameters up to this point. This means you can delay the choice of which eidolon to continue developing until you gain your next level.

You generally cannot redesign your extra eidolons as you advance in level; only your base eidolon can mutate each time you advance in level. But you can forego changing your base eidolon at a certain level (only adding any growth without altering earlier choices) in order to redesign one of your clan eidolons.

All the clan summoner's eidolons have the same subtype and planar origin and share a kinship. If your base eidolon comes from hell, all your clan eidolons do. In the time when they are not summoned, they socialize and swap stories with each other, so all of them have a fair idea of what any of them has experienced.

This replaces Summon Monster I - IX.

Eidolon

All the eidolon clan summoner's eidolons must be of the same subtype (and type, if using Everyman Unchained: Eidolons), but when there are categories within a subtype of eidolon different eidolons can pick different choices; specifically elemental eidolons can be of different elements.

All clan eidolons gain full benefits from their type and base form, based on the eidolon clan summoner's level.

Aspect Note

When an eidolon clan summoner diverts evolutions to himself any points spent in this way are taken from the base eidolon’s evolution pool. Since no clan eidolon can have more evolutions than the base eidolon, this restricts recently gained clan eidolons as well. This applies to greater aspect as well.

Double Eidolons (Su)

At 16th level, the eidolon clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new one is summoned. It can be used a total of one round per day per class level. Using double eidolons itself is not an action, merely a limit on other actions. It can be ended at any time, whereupon any extra eidolons present immediately disappear.

This replaces the merge forms ability normally gained at level 16.

Greater Continuing Development (Su)

At 18th level, an eidolon clan summoner can divert more of his base eidolon’s evolutions to his other eidolons. This ability functions as the continuing development ability, but up to 6 evolution points can be taken. Unlike the continuing development ability, the base eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the clan eidolons.

This replaces the greater aspect ability normally gained at level 18.

Gate

At 19th level, the eidolon clan summoner can use the gate ability that is part of the normal summon monster ability. This is often used to travel or to contact or summon the leader of the planar clan or faction the summoner picks his eidolons from. An eidolon clan summoner can use the gate ability a number of times per week equal to his Charisma modifier .

This is a modification to the gate part of the summon monster ability normally gained at level 19.

Triple Eidolon (Su)

As double eidolons, above, except that the summoner can call a third eidolon while having two eidolons already present. The daily limitation on double eidolon ability increases to 2 rounds/level, and having three eidolons present at any one time consumes three rounds of this limit each round. This replaces the twin eidolon ability normally gained at level 20.

Table: Eidolon Clan

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +0 +0 +2 Cantrips, fast eidolon summons, life link 1
2nd +1 +0 +0 +3 Bond senses 2
3rd +2 +1 +1 +3 Eidolon clan II 3
4th +3 +1 +1 +4 Shield ally 3 1
5th +3 +1 +1 +4 Eidolon clan III 4 2
6th +4 +2 +2 +5 Maker’s call 4 3
7th +5 +2 +2 +5 Eidolon clan IV 4 3 1
8th +6/+1 +2 +2 +6 Transposition 4 4 2
9th +6/+1 +3 +3 +6 Eidolon clan V 5 4 3
10th +7/+2 +3 +3 +7 Continuing development 5 4 3 1
11th +8/+3 +3 +3 +7 Eidolon clan VI 5 4 4 2
12th +9/+4 +4 +4 +8 Greater shield ally 5 5 4 3
13th +9/+4 +4 +4 +8 Eidolon clan VII 5 5 4 3 1
14th +10/+5 +4 +4 +9 Life bond 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Eidolon clan VIII 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Double eidolons 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Eidolon clan IX 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Greater continuing development 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Gate 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Twin clan eidolon 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Eidolon
  • Summon Monster I - IX
  • Aspect
  • Merge Forms
  • Greater Aspect
  • Twin Eidolon
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