Clan Summoner (Apath)

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Unofficial rules compendium

Some summoners are not content with one eidolon - they contact a related group of spirits, a whole clan of eidolons, and can summon any one of their allies at a time.

Class Features

These are new or changed class features on the eidolon clan summoner.

Fast Eidolon Summons (Sp)

It is a standard action for an eidolon clan summoner to summon any of his eidolons. However, the eidolon only stays around for a number of minutes equal to the summoner's level. An eidolon clan summoner can summon his eidolons a total number of times per day equal to his class level + Charisma modifier.

This is a modification to the eidolon ability.

Eidolon Clan

Like every other summoner, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and follows all of the normal rules for eidolon construction. At third level, the eidolon clan summoner gains the ability to summon multiple eidolons. These are called clan eidolons. Only one eidolon can be summoned at a time; if a new eidolon is summoned, any eidolon present at the time immediately disappears. For every three levels, the eidolon clan summoner can summon an additional eidolon, up to a total of seven different eidolons at level 18.

Each eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. However, the number of evolutions each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine has 13 evolutions, the clan eidolon gained at level 15 has 20 evolutions, and so on, per the Eidolon Base Statistics table. All other aspects of all eidolons continue to advance, such as hit dice, armor, skills, feats and so on.

There are two ways to do these newly gained eidolons. One is to take the current base eidolon and arrest its development at the current level, then design a new eidolon to have as your base eidolon. The other is to design an entirely new eidolon when you gain a new one, and continue with your base eidolon as it is. Note that it is not really significant which method you use until your base eidolon gains a new evolution, as the latest eidolon gained and the base eidolon are identical up to this point.

You generally cannot redesign your extra eidolons as you advance in level; only your base eidolon can mutate each time you advance in level. But you can forego changing your base eidolon at a certain level in order to redesign one of your other eidolons.

All these eidolons have the same planar origin and share a kinship. If your base eidolon comes from hell, all your clan eidolons do so too. In the time when they are not summoned, they swap stories with each other.

This replaces Summon Monster I - IX.

Continuing Development (Su)

At 10th level, an eidolon clan summoner can divert up to 2 points from his base eidolon’s evolution pool to add evolutions to all his clan eidolons. Any points spent in this way are taken from the base eidolon’s evolution pool (reducing the total number available to the base eidolon). No clan eidolon can have more evolutions than the base eidolon, so this restricts recently gained clan eidolons as well.

This replaces the aspect ability normally gained at level 10.

Double Eidolons (Su)

At 16th level, the eidolon clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new one is summoned. It can be used a total of one round per day per class level. Using double eidolons itself is not an action, merely a limit on other actions. It can be ended at any time, whereupon any extra eidolons present immediately disappear.

This replaces the merge forms ability normally gained at level 16.

Greater Continuing Development (Su)

At 18th level, an eidolon clan summoner can divert more of his base eidolon’s evolutions to his other eidolons. This ability functions as the continuing development ability, but up to 6 evolution points can be taken. Unlike the continuing development ability, the base eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the clan eidolons.

This replaces the greater aspect ability normally gained at level 18.

Gate

At 19th level, the eidolon clan summoner can use the gate ability that is part of the normal summon monster ability. This is often used to contact or summon the leader of the planar clan or faction the summoner picks his eidolons from. An eidolon clan summoner can use the gate ability 3 + Charisma modifier times per week.

This is a modification tot he gate part of the summon monster ability normally gained at level 19.

Twin Clan Eidolon (Su)

At 20th level, a summoner and his eidolons share a true connection. As a standard action, the summoner can assume the shape of one of his eidolons, copying all of its evolutions, form, and abilities. His Strength, Dexterity, and Constitution scores change to match the base scores of this eidolon. He can choose to have any gear that he carries become absorbed by his new form, as with spells from the polymorph subschool. Items with continuous effects continue to function while absorbed in this way. The summoner loses his natural attacks and all racial traits (except bonus feats, skills, and languages) in favor of the abilities granted by his eidolon’s evolutions. The summoner retains all of his class features. The summoner can keep this form for a number of minutes per day equal to his summoner level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. The summoner can end this effect as a free action.

This modifies the twin eidolon ability normally gained at level 20.

Summary of Changed Class Abilities

  • Eidolon
  • Summon Monster I - IX
  • Aspect
  • Merge Forms
  • Greater Aspect
  • Twin Eidolon