Canny Summoner (Apath)
Unofficial rules compendium | |
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The canny summoner is a fencer, and relies on defensive strategies rather than armor. This is a martial arts style of the way of the mind.
A canny summoner is generally either an Animator or a Spellbook_Summoner_(Apath) Spellbook Summoner.
Publisher: Purple Duck Games.
Class Information
This is a martial arts archetype
Class: Summoner.
Hit Die: d8.
Class Features
The canny summoner has all the standard summoner’s class features, except as noted below.
Weapon and Armor Proficiency
Canny rogues are proficient with the club, crossbow (light), dagger, and quarterstaff. If eastern weapons are in use in the campaign, they are also proficient in the hanbo. They are not proficient with any armor or shields.
Canny Defense (Ex)
When wearing no armor and not using a shield, a canny summoner adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny summoner is caught unarmed or is flat-footed or otherwise denied his Dexterity bonus to Armor Class, he also loses this bonus. A canny summoner with the Improved Unarmed Combat feat or who has a natural attack can use canny defense unarmed.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
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