Canny Rogue (Apath)

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Unofficial rules compendium

The canny rogue uses tricks and whiles to defend himself effectively. He is more of a straight-up combatant than a a normal rogue. This is a martial arts style of the way of the mind.

Class Information

This is a martial arts archetype

Classe: Rogue.

Hit Die: d8.

Class Features

The canny rogue has all the standard rogue’s class features, except as noted below.

Weapon and Armor Proficiency

Canny rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are not proficient with any armor or shields.

Canny Defense (Ex)

When wearing no armor and not using a shield, a canny rogue adds her Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny rogue is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny rogue with the Improved Unarmed Combat feat is never considered unarmed. This replaces Trapfinding.

Rogue Talents (Ex)

The following rogue talents complement the canny rogue archetype: assault leader, befuddling strike, finesse rogue, offensive defense.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trapfinding