Oath of Shadow (5A)
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This is a Paladin sacred oath for 5A.
Shadows and an twilight are a liminal realm, a borderline between light and darkness. Paladins who swear the shadow oath pledge to uphold this realm, to separate light and dark, and to watch over the shadows in-between. Many shadowsworn paladins are also in other liminal spaces, fey, queer, of mixed heritage, or otherwise outside the clearly defined roles of society.
Tenets of Shadow
Shadow paladins live on the fringe, and their code often seems obscure to outsiders.
Border I live on the border between one realm and the next. I accept the burden of being an outsider and I vow to accept and defend those who choose to live in or on either side of this borderland.
Harmony There are many ways to live in harmony. I will not judge others by appearance or prejudice, only on how they manage to live in harmony with their neighbors and the world at large.
Borders I do not like borders, but I realize they are sometimes needed. When values clash violently, it is sometimes better to stop interacting. This isolates those of us in the liminal space, a sacrifice I am willing to accept.
Resolve I keep an open mind, but there are limits to what I tolerate. One people's freedom does not justify the oppression of others. I will stand by this commitment even when it puts me at odds with established authority.
Oath Abilities
Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level | Spells |
Cleric Level | Spells |
3 | Disguise Self, Faerie Fire |
5 | Misty Step, See Invisibility |
9 | Nondetection, Freedom of Movement |
13 | Aura of Life, Dimension Door |
17 | Dream, Far Step |
Bonus Proficiencies
At 1st level, you gain proficiency with the Stealth skill. If you are already proficient in Stealth, you can select any other skill to gain proficiency with.
Eyes of Night
Starting at 3rd level, You can see through the deepest gloom. You have darkvision out to a range of 60 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Twilight Sanctuary
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. This dim light replaces any magical light or darkness, but does not dispel them—when you move away the previous light level returns. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature these benefits:
- You grant it temporary hit points equal to half your paladin level.
- You end one effect on it causing it to be charmed or frightened.
Sight of Night
As an action, you can magically share your Eyes of Night ability with willing creatures you can see within 30 feet of you, up to a number of creatures equal to your Charisma modifier (minimum of one creature). The shared darkvision lasts for 1 hour.
Vigilant Blessing
At 7th level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
Steps of Night
Starting at 15th level, you
Twilight Shroud
At 20th level, the twilight that you summon offers a protective embrace: you and your allies have half cover (+2 bonus to AC and Dexterity saving throws) while in the sphere created by your Twilight Sanctuary.