Bravo (Apath)
Unofficial rules compendium | |
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- This is a work in progress.
The bravo is a street fighter, a survivor who learns to mix craftiness with brute force. He has most of the fighter's strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all bravos are mere hooligans. Many are crafty veterans who use stealth and trickery to gain an advantage against their opponents. Most bravos are non-lawful, though sometimes gangs of bravos with a lawful streak band together.
Class Information
This is a rogue archetype
Hit Die: d10.
Class Skills
Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex). Stealth (Dex), and Swim (Str).
Skill Ranks per Level: 6 + Int modifier.
Class Features
The bravo has all the standard rogue class features, except as noted below.
Weapon and Armor Proficiency
Bravo's are proficient with all simple and martial weapons and with light but not with shields. This replaces one skill point per level.
Combatant (Ex)
The bravo has d10 hit dice and a base attack progression of +1/level. This replaces rogue talents, but see rogue talents below.
Daredevil (Ex )
The bravo adds half his class level (minimum +1) to Acrobatics checks and to Bluff checks to feint in combat. A bravo gains Improved Feint as a bonus feat at first level. This replaces trapfinding.
Hardy
The bravo has Fortitude saving throws in the good category. Hardy replaces one skill point per level.
Rogue Talents
As a bravo gains experience, she learns a number of talents that aid her and confound her foes. Starting at 3rd level, a bravo gains one rogue talent. She gains an additional rogue talent for every 3 levels of bravo attained after 3rd level. A bravo cannot select an individual talent more than once. A bravo cannot choose a ninja trick with the same name as a rogue talent.
Talents marked with an asterisk add effects to a bravo's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made. This replaces trap sense.
Table: Bravo
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +2 | +0 | Daredevil, Improved Feint, sneak attack +1d6 |
2nd | +2 | +3 | +3 | +0 | Evasion |
3rd | +3 | +3 | +3 | +1 | Sneak attack +2d6, rogue talent |
4th | +4 | +4 | +4 | +1 | Uncanny dodge |
5th | +5 | +4 | +4 | +1 | Sneak attack +3d6 |
6th | +6/+1 | +5 | +5 | +2 | Rogue talent |
7th | +7/+2 | +5 | +5 | +2 | Sneak attack +4d6 |
8th | +8/+3 | +6 | +6 | +2 | Improved uncanny dodge, |
9th | +9/+4 | +6 | +6 | +3 | Rogue talent, sneak attack +5d6 |
10th | +10/+5 | +7 | +7 | +3 | Advanced talents, |
11th | +11/+6/+1 | +7 | +7 | +3 | Sneak attack +6d6 |
12th | +12/+7/+2 | +8 | +8 | +4 | Rogue talent |
13th | +13/+8/+3 | +8 | +8 | +4 | Sneak attack +7d6 |
14th | +14/+9/+4 | +9 | +9 | +4 | |
15th | +15/+10/+5 | +9 | +9 | +5 | Sneak attack +8d6, rogue talent |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Sneak attack +9d6 |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Rogue talent |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Sneak attack +10d6 |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Master strike |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Weapon and armor proficiency
- Bonus feats
- Armor Training
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