Bloodrager (Apath)

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Unofficial rules compendium

Bloodrage Unchained

This replaces the bloodrage ability, making it comparable to the unchained barbarian's rage.

The bloodrager's source of internal power grants him the ability to bloodrage.

At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the bloodrager can bloodrage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a bloodrager can bloodrage per day. A bloodrager can enter a bloodrage as a free action. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a bloodrage, a bloodrager gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the bloodrage ends, and are not replenished if the bloodrager enters a bloodrage again within 1 minute of her previous bloodrage. While in a bloodrage, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

A bloodrager can end her bloodrage as a free action, and is fatigued for 1 minute after a bloodrage ends. A bloodrager can't enter a new bloodrage while fatigued or exhausted, but can otherwise enter a bloodrage multiple times per day. If a bloodrager falls unconscious, her bloodrage immediately ends.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Bloodlines

Feather Bloodline

Notepad.png This is a work in progress.

Publisher: Purple Duck Games

Your magic comes from that of proud and brave feathered fliers - ducks, swans, eagles, hippogriffs, griffons, sphinxs, rocks and other free-flying creatures.

Feather Bloodline Class Skill

Perception (Wis)

Feather Bloodline Bonus Spells

Cheetah's sprint (7th), eagle eye 10th fly (13th) flash forward (16th) .

Feather Bloodline Bonus Feats

Alertness, Careful Flier, Brisk Spell, Vast Spell .

Feather Bloodline Arcana

You can use metamagic feats on your spells without increasing the cast time.

Apath: Since metamagic feats do not increase cast time under my house rules, xxx

Feather Bloodline Powers

Feather Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws increase in damage to 1d8 (1d6 if small) and gain a critical hit multiple of x3. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Feather Eye (Ex): At 4th level, you do not suffer range penalties on perception checks for vertical distance. You only take Perception penalties for horizontal distance, as long as what you are looking at is in normal light or better. You can watch an insect on the ground as if you were near, even from thousands of feet in the air.

Feather Speed (Su): At 8th level your gain a 30 ft. enhancement bonus to fly speed. This applies both to natural and magical flight speed, such as that given by the fly spell. You cannot use this ability if you lack a fly speed.

Feather Reach (Ex): At 12th level, you can use Enlarge Spell on any spell you cast without changing cast time or spell slot consumed by the spell. You can use this ability a number of times per day equal to your Charisma bonus (minimum 1). You can use this ability with spells of the divination school without counting against the daily limit.

Feather Reach (Ex): At 16th level,

Feather Apotheosis (Su): At 20th level, you become an feather avatar. Your retain your normal form but your type changes to feather with the shapeshanger subtype. You can use beast shape III at will as a swift action. You can speak and cast spells with verbal and somatic components in feather form.

Bloodrager Spell List Additions

Used by the bloodrager.

Level 1 taunt.

Level 2 glitterdust, mirror image.

Level 3 stall flight.

Level 4 scent of sight.


Table: Bloodrager

This is the original class table.

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +0 +0 Bloodline, bloodline power, bloodrage, fast movement
2nd +2 +3 +0 +0 Uncanny dodge
3rd +3 +3 +1 +1 Blood sanctuary
4th +4 +4 +1 +1 Blood casting, bloodline power, eschew materials 1
5th +5 +4 +1 +1 Improved uncanny dodge 1
6th +6/+1 +5 +2 +2 Bloodline feat 1
7th +7/+2 +5 +2 +2 Bloodline spell, damage reduction 1/— 1 1
8th +8/+3 +6 +2 +2 Bloodline power 1 1
9th +9/+4 +6 +3 +3 Bloodline feat 2 1
10th +10/+5 +7 +3 +3 Bloodline spell, damage reduction 2/— 2 1 1
11th +11/+6/+1 +7 +3 +3 Greater bloodrage 2 1 1
12th +12/+7/+2 +8 +4 +4 Bloodline feat, bloodline power 2 2 1
13th +13/+8/+3 +8 +4 +4 Bloodline spell, damage reduction 3 2 1 1
14th +14/+9/+4 +9 +4 +4 Indomitable will 3 2 1 1
15th +15/+10/+5 +9 +5 +5 Bloodline feat 3 2 2 1
16th +16/+11/+6/+1 +10 +5 +5 Bloodline spell, bloodline power, damage reduction 4/— 3 3 2 1
17th +17/+12/+7/+2 +10 +5 +5 Tireless bloodrage 4 3 2 1
18th +18/+13/+8/+3 +11 +6 +6 Bloodline feat 4 3 2 2
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/— 4 3 3 2
20th +20/+15/+10/+5 +12 +6 +6 Bloodline power, mighty bloodrage 4 4 3 2

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