Bloodline Magus (Apath)

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Unofficial rules compendium

The battle sorcerer is no weak arcanist, hiding behind the fighters. Instead, he is a capable physical combatant who mixes magical prowess with fighting skill. This archetype has the same similarity to the sorcerer as the regular magus has to the wizard.

Class Information

This is a multiclass archetype.

Primary Class: Magus.

Secondary Class: Sorcerer.

The battle sorcerer has all the class features of the primary class except as noted here. A battle sorcerer cannot multiclass as a either the primary or secondary class, or with any of their subclasses, combination classes, or multiclass archetypes.

Class Features

The battle sorcerer has all the standard magus class features, except as noted below.

Spells

A battle sorcerer casts arcane spells drawn from the magus spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level. To learn or cast a spell, a battle sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a battle sorcerer’s spell is 10 + the spell level + the battle sorcerer’s Charisma modifier. A battle sorcerer can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given on Table: Battle sorcerer Spells. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

A battle sorcerer’s selection of spells is extremely limited. A battle sorcerer begins play knowing four 0-level spells and two 1st-level spells of the battle sorcerer’s choice. At each new battle sorcerer level, he gains one or more new spells as indicated on Table: Battle Sorcerer Spells . (Unlike spells per day, the number of spells a battle sorcerer knows is not affected by his Charisma score. The numbers on Table: Battle Sorcerer Spells are fixed.) Upon reaching 5th level, and at every third battle sorcerer level thereafter (8th, 11th, and so on), a battle sorcerer can choose to learn a new spell in place of one he already knows. In effect, the battle sorcerer “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level battle sorcerer spell he can cast. A battle sorcerer may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Table: Battle Sorcerer Spells
Level Spells Per Day Spells Known
1st 2nd 3rd 4th 5th 6th Zero 1st 2nd 3rd 4th 5th 6th
1 — — — — — 4 — — — — —
2 2 — — — — — 5 3 — — — — —
3 3 — — — — — 6 4 — — — — —
4 3 1 — — — — 6 4 2 — — — —
5 4 2 — — — — 6 4 3 — — — —
6 4 3 — — — — 6 4 3 — — — —
7 4 3 1 — — — 6 5 4 2 — — —
8 4 4 2 — — — 6 5 4 3 — — —
9 5 4 3 — — — 6 5 4 4 — — —
10 5 4 3 1 — — 6 6 4 4 2 — —
11 5 4 4 2 — — 6 6 4 4 3 — —
12 5 5 4 3 — — 6 6 4 4 4 — —
13 5 5 4 3 1 — 6 6 4 5 4 2 —
14 5 5 4 4 2 — 6 6 4 5 4 3 —
15 5 5 5 4 3 — 6 6 4 5 4 4 —
16 5 5 5 4 3 1 6 6 4 5 5 4 2
17 5 5 5 4 4 2 6 6 5 6 5 4 3
18 5 5 5 5 4 3 6 6 5 6 5 4 4
19 5 5 5 5 5 4 6 6 5 6 5 5 4
20 5 5 5 5 5 5 6 6 5 5 5 5 5

Cantrips

Battle sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Battle Sorcerer Spells under “Spells Known”. These spells are cast like any other spell, but they do not consume any slots and may be used again.

Arcane Pool

A battle sorcerer's arcane pool has a number of points equal to ½ his magus level (minimum 1) + his Charisma modifier. This is otherwise just as the magus' arcane pool.

Eschew Materials

A battle sorcerer gains Eschew Materials as a bonus feat at 1st level.

Spell Combat

When using spell combat to casts a spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Charisma (rather than Intelligence) bonus, and add the same amount as a circumstance bonus on his concentration check. This is a modification to the Spell Combat ability.

Overspend Power (Su)

At 4th level, the battle sorcerer learns to use his arcane pool to power spells. When out of spell slots of a certain level, the battle sorcerer can still cast such a spell by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). This replaces the spell recall ability normally gained at level 4.

Spontaneous Power (Su)

At 7th level, as a free action, a battle sorcerer can spend 1 point from his arcane pool to be able to cast any spell from the magus spell list as a known spell for one minute. This replaces the knowledge pool ability normally gained at level 7.

Improved Overspend Power (Su)

At 11th level, the battle sorcerer’s ability to overspend on powers using his arcane pool becomes more efficient. Whenever he casts a spell with overspend power, he expends a number of points from his arcane pool equal to ½ the spell’s level (minimum 1). This replaces improved spell recall.

Table: Battle Sorcerer

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +2 +0 +2 Arcane pool, bloodline, cantrips, Eschew Materials, spell combat 1
2nd +1 +3 +0 +3 Spellstrike 2
3rd +2 +3 +1 +3 Bloodline power, magus arcana 3
4th +3 +4 +1 +4 Overspend power 3 1
5th +3 +4 +1 +4 Bonus feat 4 2
6th +4 +5 +2 +5 Magus arcana 4 3
7th +5 +5 +2 +5 Spontaneous power, medium armor 4 3 1
8th +6/+1 +6 +2 +6 Improved spell combat 4 4 2
9th +6/+1 +6 +3 +6 Bloodline power, magus arcana 5 4 3
10th +7/+2 +7 +3 +7 Fighter training 5 4 3 1
11th +8/+3 +7 +3 +7 Bonus feat, improved overspend power 5 4 4 2
12th +9/+4 +8 +4 +8 Magus arcana 5 5 4 3
13th +9/+4 +8 +4 +8 Heavy armor 5 5 4 3 1
14th +10/+5 +9 +4 +9 Greater spell combat 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Bloodline power, magus arcana 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Counterstrike 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Bonus feat 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Magus arcana 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 Bloodline power 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Arcane Pool
  • Spell Combat
  • Spell Recall (lvl 4)
  • Bonus Feats (lvl 5, 11, 17),
  • Knowledge Pool (lvl 7)
  • Improved Spell Recall (lvl 11)
  • Greater Spell Access (lvl 19)
  • True Magus (lvl 20)