Shapeshift Metal (Action Powers)

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Revision as of 14:03, 31 October 2011 by Starfox (talk | contribs) (Metal Telekinesis)
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Main article: Powers (Action)

Metal Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on a Metal Elemental with this version of the power.

Metal Hover

Stance

You can move trough the air instead of along the ground. You must we wielding or wearing a large metal object for this to work. Alternatively, it can create a metal platform or a pair of metal wings you use to hover, but this can be hard to use in constricted spaces.

Metal Telekinesis

Inherent

You can manipulate nearby tools and metal objects, and can use metal objects (such as a metal or metal-studded glove) to manipulate any kind of object within Mind meters of you, just as if you were using your regular hands.