Imbue Time (Action Powers)
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Templates for Action |
- Main article: Powers (Action)
Time for Action
Basic Action or Limit Break
You create time for somebody to act, allowing him to do more in combat and action scenes. Add 1d6 to the target's Initiative for the next round. If you do this as a limit break, apply this bonus to all friends in the scene.
Time for Work
Limit Break
You can create more time for an individual, giving him more time for work, sleep, play and leisure. It seems time never runs out for this guy, though he moves no faster than usual. He gains a number of extra hours equal to your Mind to spend during the day.