Imbue Illusion (Action Powers)
Templates for Action |
- Main article: Powers (Action)
King Monkey
Limit Break
Do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your Melee and Charm until you are next hit by an attack or the fight ends. You cannot benefit from several uses of King Monkey simultaneously.
Monkey's Dance
Trigger Action (Focus)
The very name of this maneuver is a taunt against the more formal styles, with their precise stances. It's pronunciation varies somewhere between the proper name and Monkey Stance.
Just after a Basic Action you attempted fails, spend a shot displaying anger, frustration, disappointment, pain or just generally making a fool of yourself. You become focused by doing this.
Monkey Toss
Basic Action
Grab an opponent and roll along the ground with him, finally tossing him away.
This is a Melee attack that damage equal to your Body. If you do any damage at all, you can make a normal Move, and take your opponent along for the ride. You then let go and throw him three meters in a direction of your choice. If the if the target is thrown, he also loses a shot regaining his balance. This is in addition to the normal movement for a basic action.
Spectral Weapon
Stance
You create one or more illusory melee weapons of your choice in your hand(s). These weapons do Psychic damage soaked by Mind. The damage is illusory, but targets still feels shock and pain. However, it can never inflicts lasting injury and the feeling fades if the target isn't knocked out. Objects are immune to this damage, but might appear to be damaged.
Vengeance of the Monkey
When you are attacked but missed by an opponent in hand-to-hand combat you may make a Melee attack with Body damage. If you inflict a Hit, the opponent is thrown 3 meters and loses a shot.