Imbue Fire (Action Powers)

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Revision as of 10:46, 30 March 2012 by Starfox (talk | contribs) (→‎Hell's Heart: ops)
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Main article: Powers (Action)

Bite of the Dragon

Trigger Action (Combo)

Add +3 to the damage of a Melee attack you are about to make.

Breath of the Dragon

Basic Action

Make a basic Melee attack with a +2 bonus to your normal damage.

Cinder Strike

Limit Break

Make a strike that causes cinders to leap out and strike nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, causing Fire damage.

Flame Spear

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create spears and pole arms.

Claw of the Dragon

Trigger Action (Combo)

Add +2 to the Outcome of an already successful Melee attack you have just made.

Flame Strike

Stance

You can make Melee attacks that do Body +4 Fire damage.

Fire Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Fire Touch does Fire damage.

Fuel for the Fire

Trigger Action (Focus)

Whenever you cause a Hit to an opponent using Melee, you can focus.

Hell's Heart

Limit Break

Make a Normal Melee Attack; if it causes a Hit the target takes a Damage Setback.

Soul of Fire

Stance

You can use your body to do melee attacks that do Mind +2 Fire damage, or more if you are using an Implement to improve damage.