Dispel Ice (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Analyze Ice
Basic Action
You can analyze the properties of ice and snow. You learn the exact composition and properties of the object and whether it has been affected by any powers recently. You can analyze the properties of ice and snow. You learn the exact composition and properties of the object and whether it has been affected by any powers recently.
Cold Spell
Basic Action or Limit Break
As a Basic Action you can cause cold weather is a fairly small area, with a diameter equal to your Impress. With a Limit Break, the radius is ten times that. Temperature drops about thirty degrees Celsius (15 degrees Fahrenheit). The change is instantaneous and maintained by the power; it the power is disrupted natural weather conditions quickly return. Make an Impress check against each target in the area who is not protected from cold. Targets can use their Ride to resist if that is better. On a success the unseasonable cold sends creatures in search of shelter; those who have to remain outside huddle together around heaters and garbage-can bonfires, abandoning their posts. People unsuitably dressed and not near a heat source suffer one Hit from the cold at the end of the first round they spend in the cold but no more after that. Repeated uses can extend the area but not increase the effect.
Dispel Ice
Limit Break
Age of Effect |
Minimum Difficulty |
Three days | 12 |
One Month | 14 |
One year | 16 |
A decade | 18 |
A century | 20 |
A millennium | 22 |
Ten millennia | 24 |
You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
You can dispel any power of the Ice form or which otherwise affects ice elementals, ice, or snow.