Transmute Time (Action Powers)

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Revision as of 15:52, 24 January 2008 by Starfox (talk | contribs) (Restoration)
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Main article: Powers (Action)

Restoration

Limit Break

You recreate a place out of history, restoring ancient glories to fallen ruins and resetting traps and inanimate guardians. Anything that has been destroyed, worn out or fallen into decay in the location is restored; objects that were taken away are not. Some specific eternal guardians may be restored as well, but generally, people and animals are not affected. This is great for adventures in exotic past locations, looking for treasures in buried palaces and so on.

The difficulty does not depend on the amount of time bridged, but on the connection between the present time and place and your target. So, if you want to travel to the time of Ancient Egypt, go to the pyramids. You must research the time you want to go to and its relationship to your own time, finding the exact spot and time when time shift is possible. This must be done as a part of the preparations for an adventure, in collaboration with he GM. If you manage to come to the specific time and place and use this power, the story usually depends on this effect, and thus it works. Otherwise, it fails.