Transmute Space (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Call Armor
Basic Action
Instantly Teleports a set of armor you own onto your body from any distance. If the armor has been stolen from you, make a Create check against the current owner's Mind to take it back. If it is currently being worn by someone else, the call fails. If this power ever fails, you are no longer considered the owner of that armor until you recover it normally.
Recall Object
Basic Action
Instantly Teleports an object you own into your hand from any distance. The difficulty depends on the size of the object.
Use this table for armor and weapons.
Difficulty | Weapon Size | Armor Size |
3 | Tiny | - |
6 | Small | - |
9 | Medium | Small |
12 | Large | Medium |
15 | Special | Large |
In most cases, the difficulty of personal equipment is the same as that of an equivalent-size weapon. For more large objects, such as vehicles, the difficulty is the Body of the object.
If the object has been stolen from you, add the current owner's Mind to the difficulty. If you fail to call a stolen object, it is no longer considered yours for this purpose until you retreive it normally.
Teleport Circle
Limit Break
You create a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.
A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane Create techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones.
A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it.