Ranged weapons (Action)
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Heroic Action Role-Play |
This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.
Weapon | Hands | Size | Tech | Range | Damage | Type | Properties |
---|---|---|---|---|---|---|---|
Blowgun | 1H| valign=top | Medium| valign=top | Ancient | Close | +2| valign=top | Neurotoxin | ||||
Blowpipe | 2H| valign=top | Large| valign=top | Ancient| valign=top | Short | +2| valign=top | Neurotoxin | |||||
Bola | 1H| valign=top | Small| valign=top | Ancient | Close | +1| valign=top | Blunt| valign=top | Entangle, Throw | ||||
Boomerang | 1H| valign=top | Medium| valign=top | Ancient | Close | +2| valign=top | Blunt| valign=top | Returning, Throw | ||||
Longbow | 2H| valign=top | Large| valign=top | Ancient| valign=top | Long | +4| valign=top | Piercing| valign=top | Static, Stowed | |||||
Naphta Grenade | 1H| valign=top | Medium| valign=top | Ancient | Close | +2| valign=top | Fire| valign=top | Penetrating, One-Shot, Static, Throw | ||||
Shortbow | 2H| valign=top | Medium| valign=top | Ancient| valign=top | Short | +2| valign=top | Piercing | |||||
Sling | 2H| valign=top | Small| valign=top | Ancient| valign=top | Short | +3| valign=top | Blunt| valign=top | Improvised | |||||
Tufenk | 2H| valign=top | Large| valign=top | Ancient| valign=top | Close | +2| valign=top | Fire| valign=top | Area, Saturation, Unreliable | |||||
War Sling | 2H| valign=top | Medium| valign=top | Ancient| valign=top | Short | +4| valign=top | Blunt| valign=top | Slow | |||||
Heavy Crossbow | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long | +5| valign=top | Impact| valign=top | Slow, Static | |||||
Arbalest | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long | +6| valign=top | Impact| valign=top | Reload, Static, Stowed | |||||
Pot-de-fer | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Short | +6| valign=top | Piercing| valign=top | Loud, Reload, Static | |||||
Crossbow | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long | +4| valign=top | Impact| valign=top | Slow | |||||
Composite Bow | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Long | +4| valign=top | Piercing | |||||
Pistol Crossbow | 1H| valign=top | Medium| valign=top | Blacksmith| valign=top | Short | +3| valign=top | Piercing| valign=top | Slow | |||||
Shakram | 1H| valign=top | Medium| valign=top | Blacksmith | Close | +4| valign=top | Cutting| valign=top | Disarm, Throw | ||||
Repeating Crossbow | 2H| valign=top | Large| valign=top | Blacksmith| valign=top | Short | +3| valign=top | Piercing| valign=top | Auto | |||||
Dueling Pistol | 1H| valign=top | Small| valign=top | Clockwork| valign=top | Short | +4| valign=top | Impact| valign=top | Loud, Reload | |||||
Dragon | 1H| valign=top | Medium| valign=top | Clockwork | Close | +5| valign=top | Piercing| valign=top | Loud, Reload, Scatter | ||||
Ball Grenade | 1H| valign=top | Small| valign=top | Clockwork | Close | +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Reload, Throw | ||||
Arqebus | 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short | +7| valign=top | Impact| valign=top | Loud, Reload, Static, Stowed | |||||
Cavalry Pistol | 1H| valign=top | Medium| valign=top | Clockwork | Close | +5| valign=top | Impact| valign=top | Loud, Reload | ||||
Blunderbuss | 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short | +4| valign=top | Piercing| valign=top | Rendering, Loud, Reload, Scatter | |||||
Musket | 2H| valign=top | Large| valign=top | Clockwork| valign=top | Short | +6| valign=top | Impact| valign=top | Loud, Reload, Stowed | |||||
Pepper-box pistol | 1H| valign=top | Small| valign=top | Clockwork | Close | +4| valign=top | Impact| valign=top | Loud, , Unreliable | ||||
Rifled Musket | 2H| valign=top | Large| valign=top | Clockwork| valign=top | Long | +6| valign=top | Impact| valign=top | Loud, Reload, Stowed | |||||
Snuff Gun | 1H| valign=top | Tiny| valign=top | Clockwork | Close | +4| valign=top | Impact| valign=top | Loud, Reload, Slick | ||||
Revolver (holdout) | 1H| valign=top | Tiny| valign=top | Coal | Close | +2| valign=top | Impact| valign=top | Loud | ||||
Dynamite | 1H| valign=top | Small| valign=top | Coal | Close | +5| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Reload, Throw | ||||
Derringer | 1H| valign=top | Tiny| valign=top | Coal | Close | +4| valign=top | Impact| valign=top | Loud, Reload | ||||
Automatic pistol (early) | 1H| valign=top | Small| valign=top | Coal| valign=top | Short | +3| valign=top | Impact| valign=top | Loud, Unreliable | |||||
Fire Extinguisher | 2H| valign=top | Large| valign=top | Coal| valign=top | Reach | +3| valign=top | Fire| valign=top | Improvised, One Round | |||||
Carbine (light) | 1H| valign=top | Large| valign=top | Coal| valign=top | Long | +4| valign=top | Impact| valign=top | Loud | |||||
Carbine | 2H| valign=top | Large| valign=top | Coal| valign=top | Long | +6| valign=top | Impact| valign=top | Loud, Slow | |||||
Sawed-off Shotgun | 2H| valign=top | Medium| valign=top | Coal | Close | +5| valign=top | Piercing| valign=top | Loud, Scatter, Slow | ||||
Revolver (light) | 1H| valign=top | Small| valign=top | Coal| valign=top | Short | +4| valign=top | Impact| valign=top | Loud | |||||
Rifle | 2H| valign=top | Large| valign=top | Coal| valign=top | Long | +7| valign=top | Impact| valign=top | Loud, Slow, Static, Stowed | |||||
Shotgun | 2H| valign=top | Large| valign=top | Coal| valign=top | Short | +4| valign=top | Piercing| valign=top | Rendering, Loud, Scatter, Slow | |||||
Slingshot | 2H| valign=top | Tiny| valign=top | Coal| valign=top | Short | +3| valign=top | Blunt| valign=top | Improvised | |||||
Revolver (heavy) | 1H| valign=top | Medium| valign=top | Combustion| valign=top | Short | +5| valign=top | Impact| valign=top | Loud | |||||
Hand Grenade | 1H| valign=top | Small| valign=top | Combustion| valign=top | Short | +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw | |||||
Flamethrower | 2H| valign=top | Large| valign=top | Combustion | Close | +4| valign=top | Fire| valign=top | Area, Great Blow, Saturation, Static | ||||
Automatic pistol (Light) | 1H| valign=top | Tiny| valign=top | Combustion| valign=top | Short | +3| valign=top | Impact| valign=top | Loud | |||||
Automatic Pistol | 1H| valign=top | Small| valign=top | Combustion| valign=top | Short | +4| valign=top | Impact| valign=top | Loud | |||||
Dart Pistol | 1H| valign=top | Small| valign=top | Combustion | Close | +2| valign=top | Neurotoxin| valign=top | Rendering, Slow, Stun | ||||
Dart Rifle | 2H| valign=top | Large| valign=top | Combustion| valign=top | Short | +3| valign=top | Neurotoxin| valign=top | Rendering, Slow, Stun | |||||
Machine Rifle | 2H| valign=top | Large| valign=top | Combustion| valign=top | Long | +7| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Static, Stowed | |||||
Monster Gun | 2H| valign=top | Large| valign=top | Combustion| valign=top | Long | +8| valign=top | Impact| valign=top | Loud, Reload, Slow, Static, Stowed | |||||
Semiautomatic Rifle | 2H| valign=top | Large| valign=top | Combustion| valign=top | Long | +6| valign=top | Impact| valign=top | Loud | |||||
Submachinegun | 2H| valign=top | Medium| valign=top | Combustion| valign=top | Short | +4| valign=top | Impact| valign=top | Auto, Great Blow, Loud | |||||
Trench Gun | 2H| valign=top | Medium| valign=top | Combustion| valign=top | Short | +4| valign=top | Piercing| valign=top | Rendering, Loud, Scatter | |||||
Assault Shotgun | 2H| valign=top | Medium| valign=top | Electronic| valign=top | Short | +4| valign=top | Piercing| valign=top | Rendering, Auto, Loud, Great Blow, Scatter | |||||
Assault Carbine | 2H| valign=top | Large| valign=top | Electronic| valign=top | Long | +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud | |||||
Assault Rifle | 2H| valign=top | Large| valign=top | Electronic| valign=top | Long | +6| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Stowed | |||||
Advanced Combat Rifle | 2H| valign=top | Medium| valign=top | Electronic| valign=top | Long | +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Unreliable | |||||
Automatic Pistol (heavy) | 1H| valign=top | Medium| valign=top | Electronic| valign=top | Short | +5| valign=top | Impact| valign=top | Loud | |||||
Micro Grenade | 1H| valign=top | Tiny| valign=top | Electronic | Close | +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw | ||||
Minigun | 2H| valign=top | Large| valign=top | Electronic| valign=top | Long | +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud, Stowed | |||||
Machine Pistol | 1H| valign=top | Small| valign=top | Electronic | Close | +4| valign=top | Impact| valign=top | Auto, Great Blow, Loud | ||||
Sniper Rifle | 2H| valign=top | Large| valign=top | Electronic| valign=top | Long | +7| valign=top | Impact| valign=top | Penetrating, Loud, Slow, Static, Stowed | |||||
Subsonic Pistol | 1H| valign=top | Small| valign=top | Electronic| valign=top | Short | +4| valign=top | Impact | |||||
Subsonic Submachinegun | 2H| valign=top | Medium| valign=top | Electronic| valign=top | Short | +4| valign=top | Impact| valign=top | Auto, Great Blow | |||||
Taser | 1H| valign=top | Small| valign=top | Electronic | Close | +4| valign=top | Electricity| valign=top | Rendering, Slow, Stun | ||||
Gyrojet Holdout | 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short | +4| valign=top | Impact| valign=top | Loud, Slick, One-Shot | |||||
Gyrojet Pistol | 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short | +4| valign=top | Impact| valign=top | Loud | |||||
Gyrojet Carbine | 2H| valign=top | Medium| valign=top | Fusion| valign=top | Long | +6| valign=top | Impact| valign=top | Loud | |||||
Electro Pistol | 1H| valign=top | Small| valign=top | Fusion| valign=top | Short | +5| valign=top | Electricity| valign=top | Loud, Stun | |||||
Electro Carbine | 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short | +6| valign=top | Electricity| valign=top | Auto, Great Blow, Loud, Stun | |||||
Electro Rifle | 2H| valign=top | Large| valign=top | Fusion| valign=top | Long | +5| valign=top | Electricity| valign=top | Auto, Great Blow, Loud, Stun | |||||
Airfoil Grenade | 1H| valign=top | Tiny| valign=top | Fusion| valign=top | Short | +4| valign=top | Blunt| valign=top | Area, Loud, One-Shot, Throw | |||||
Needle Pistol | 2H| valign=top | Small| valign=top | Fusion| valign=top | Close | +5| valign=top | Piercing| valign=top | Auto, Great Blow | |||||
Needle Carbine | 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short | +6| valign=top | Piercing| valign=top | Auto, Great Blow | |||||
Laser Rifle | 2H| valign=top | Large| valign=top | Fusion| valign=top | Long | +5| valign=top | Impact| valign=top | Auto, Great Blow, Loud | |||||
Laser Pistol | 1H| valign=top | Small| valign=top | Fusion| valign=top | Short | +4| valign=top | Impact| valign=top | Great Blow, Improvised, Loud | |||||
Laser Carbine | 2H| valign=top | Medium| valign=top | Fusion| valign=top | Short | +7| valign=top | Impact| valign=top | Auto, Great Blow, Improvised, Loud | |||||
Laser Cannon | 2H| valign=top | Large| valign=top | Fusion| valign=top | Long | +7| valign=top | Impact| valign=top | Great Blow, Improvised, Loud, Slow, Static | |||||
Railgun | 2H| valign=top | Large| valign=top | Fusion| valign=top | Long | +6| valign=top | Impact| valign=top | Penetrating, Auto, Great Blow, Loud, Stowed |