Organization Details (Action)
Heroic Action Role-Play |
- This is a work in progress.
An organization's structure can be further detailed in addition to having an influence rating. This is done similarly to how a character is made up by attributes: Body, Mind, Reflexes, and Move. The sum of these attributes equals the organization's influence. Unlike most creatures, an organization tends to have a very uneven profile, focusing in one area at the expense of the other's.
Each attribute corresponds to a row in the Organization Table. Organizations on each row tend to have their highest attribute in the corresponding attribute.
It is important to understand that all values are logarithmic. This means that for every 5 points of increase in an attribute value, there is a tenfold increase in the measure of that attribute. Adding logarithmic values is the same as multiplying the measure of each value. By adding the values for Body, Mind, Reflexes, and Move to arrive at an organization's final influence value, you are effectively multiplying the measures of each value to arrive at the penetration value.
Body
This is the physical makeup of the organization, most importantly the people it directly employs but also fixed assets, from land to workshops to magical laboratories to castles. Body gives the organization strength and durability. This is the attribute of organizations that are powerful and productive. Body is the attribute of the working class, the solid base that produces. Body corresponds to the Earth row of the Organization Table.
Mind
Mind is a measure of the organization's immaterial assets, its loyalty, public image, renown, and even notoriety. Religions, the arts, and media in all its forms depend on a high score in Mind. Mind is the attribute of those who provide spiritual succor and moral fiber; populists, clergy, artists, and entertainers. Mind corresponds to the Water row of the Organization Table.
Reflexes
Reflexes is a measure of how agile the organization is, how quickly it can respond, how much liquid capital it can quickly procure, how good its information gathering is, and how quickly it can adapt to circumstances to grow. Finance and banking thrives on Reflexes, but so do spy rings and intelligence agencies. Reflexes is the attribute of the bourgeois class, those who organize and finance the growth of society. Reflexes corresponds to the Fire row of the Organization Table.
Move
Move measures the outreach of the organization, how global its scope is and how well it can project force in distant areas. Diplomats and trade consortia depend on Move, as does shipping and global finance. Move is the attribute of the upper class, who cultivate distant relations, from international knightly orders to the jet set. Move corresponds to the Air row of the Organization Table.