Order Cantrips (Action)

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Main article: Powers (Action)

Order Cantrips

Basic Action

You can avoid chance, making worn objects last, longer or making a die or coin spin without falling on any of its faces. You can calculate odds on simple events, such as dice or cards. You can spot the weakest part in a mechanical structure. You have true pitch and can tell the frequency of sound (tough you may express it in less technical terms). You can keep an exact pace or beat, like a metronome.