Move (Action)
Heroic Action Role-Play |
This is a secondary attribute determined by your race; a measure of how fast you move. Most creatures can only run along the ground, but various power allows you to use your move for different things.
Humans have a Move of 5.
Combat Movement
In combat, a character can move a number of meters equal to his [Attributes/Move] with any 3-shot action he takes, or he can do a Full Move, moving twice that at the expense of other activity.
Chase Action
Sometimes an action scene takes place at great speed. This requires open terrain; a road or open ground for cars, open water or sky for other vehicles. It is generally pretty obvious what kind of move should apply; if there is doubt use normal movement. In such an open scene, Move can be applied to the fullest, and you can move at the full meters/action speed - see Move Benchmarks .
Traffic Chase
When traffic is moving at a certain speed, anyone and anything capable of moving at this speed or faster can participate. Set up a traffic situation with vehicles on a road (or other venue); this is the static traffic and are all assumed to be traveling at a fixed speed. They make up the terrain of the chase. Then play out combat normally, moving among the vehicles as if they were static objects.
Move Benchmarks
This is the real-world values of different Move speeds.
Move | Meters/action | m/s | kph | mph | Example |
O | 1 | 1,00 | 4 | 2,5 | - |
1 | 2 | 1,25 | 5 | 3 | - |
2 | 2 | 1,60 | 6 | 4 | Brisk walk |
3 | 3 | 2,0 | 8 | 5 | - |
4 | 4 | 2,5 | 10 | 6 | - |
5 | 5 | 3 | 12 | 8 | Running man |
6 | 6 | 4 | 16 | 10 | - |
7 | 8 | 5 | 20 | 13 | - |
8 | 10 | 6 | 25 | 16 | Inner city traffic |
9 | 12 | 8 | 30 | 20 | Freight ship |
10 | 16 | 10 | 40 | 25 | World-record sprinter |
11 | 20 | 12 | 50 | 30 | Inner-city traffic limit |
12 | 25 | 16 | 60 | 40 | Race horse |
13 | 30 | 20 | 80 | 50 | Highway traffic |
14 | 40 | 25 | 100 | 60 | Torpedo boat, Cheetah |
15 | 50 | 30 | 125 | 80 | Racing pigeon |
16 | 60 | 40 | 160 | 100 | Zeppelin |
17 | 80 | 50 | 200 | 125 | - |
18 | 100 | 60 | 250 | 160 | Bullet train |
19 | 125 | 80 | 300 | 200 | - |
20 | 160 | 100 | 400 | 250 | Most propeller planes |
21 | 200 | 125 | 500 | 300 | - |
22 | 250 | 160 | 600 | 400 | - |
23 | 300 | 200 | 800 | 500 | Fast propeller plane |
24 | 400 | 250 | 1000 | 600 | - |
25 | 500 | 300 | 1250 | 800 | Jet liner |
For greater Move scores, +10 Move equals *10 movement speed.