Mind (Action)
Heroic Action Role-Play |
In earlier stages of development, there was a Chi attribute, which has since been merged with Mind. All references to Chi in the rules now applies to Mind instead.
Mind is a measure of your ki, ego, ability to concentrate, and inner strength. It indicates how good a grasp you have of the extraordinary, supernatural,and divine. A high mind score means that you are focused but still mentally agile; hard to persuade yet insightful and able to understand ideas and concepts outside of your fields of expertise.
Fortune
Mind is the basis of Fortune. Whether you wish to express this as the favor of the gods, the ability to go with the flow of ki, or merely foresight and intuition, the fact is that some people have an uncanny ability to put in extra energy just when it matters most.
Your Mind score is an upper limit on your daily expenditure of Fortune points. When you have spent as many Fortune points as your Mind, you cannot spend any more. If your Mind goes up or down for some reason, so does your limit on Fortune, but you should still keep a running total of the number of points you spend. A temporary increase in Mind allows you to over expend, if your Mind changes you can only spend additional Fortune points if your running total is less than your current Mind score.
Fortune Dice
Spending a Fortune point allows you to roll an additional bonus die on any die roll. This is called a fortune die and can be open-ended in the same way as the normal positive die, but it not used to check for snake eyes and boxcars results.
You can only spend one fortune point on any one die roll unless there is some special rule that tells you otherwise.
Active Defense
You can also spend fortune points defensively when you use a defensive trigger power. In this case, you only roll the fortune die and add the result to the effect of the trigger action.
Desperate Defense
Finally, you can use fortune to reduce the effect of an action after the fact. At any time when one of your values is used as the difficulty of a task, you can spend a fortune point and roll a fortune die to add to your relevant game value. This does not take any kind of action, but only applies to one roll your opponent makes. You can only spend one fortune point on desperate defense, but you can spend fortune on both active and desperate defenses against the same attack.