Introduction (Action)

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Heroic Action Role-Play

History

This is a game system developed from house rules and modifications to other systems. It is more and more becoming a separate system.

It began with Space Critters, though it has no direct inheritance. Space Critters was a derivate of Star Wars and Cyberpunk. It worked reasonably well, but had limited development potential due to inherent flaws in the basic system.

T1 was TORG, pure and simple. T2 was our add-ons and developments of TORG. The name is a fake; we never actually called either of these systems T1 or T2. [T3] was a merger of T2 and Feng Shui, and was actually called by this name. It was a complete game in itself, but became increasingly complex and conflict-filled as the two merged parts grated on each other. It continued to evolve until a major revision was felt to be required.

T4 or Action started as a concept for a revision of T3, but ended up as a separate game, re-thinking many of the basic systems of T3. It is still in embryonic stages. Because we are not currently playing T3, I have time to develop T4 in relative peace.

Action is a name in progress. It was originally intended to be called Action, but Oscar Ubeda-Segmar took that name for his own TORG-Feng Shui derivate, that differs significantly from mine. Thus, it was called T4 for a while. However, that name never stuck, and we are back to Action.

Philosophy

Action concentrates on the action elements. The scope is cinematic. Things that are done on-screen are described in detail. Things that happen mostly off-screen are described cursorily. In character generation, cinematic elements are relatively expensive to get, while background skills such as lore and professions are cheap.