Hell's Rebels
Heroic Action Role-Play |
A game based on Paizo's Hell's Rebels Adventure Path played using Action rules.
Rebel Influence Table
Organization Rating |
Advisors | Outlaws | Rebels | Traders |
Influence (Max value) | 11 | 11 | 11 | 11 |
Skills | Charm Impress Know |
Impress Maneuver Recon |
Dodge Melee Shoot |
Charm Create Ride |
Attributes | Mind | Reflexes | Body | Move |
Lunette | 11 | |||
Iris | 11 | |||
Saga | 11 | |||
Tya | 11 |
Rebel Organization Table
Organization Rating |
Advisors | Outlaws | Rebels | Traders | Personnel | Teams |
11 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 4 | 1 |
12 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 6 | 1 |
13 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 10 | 2 |
14 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 16 | 2 |
15 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 25 | 3 |
16 | Rumormongers | Thieves | Infiltrators | Black Marketers | 40 | 3/1 |
17 | Rumormongers | Thieves | Infiltrators | Black Marketers | 60 | 4/1 |
18 | Rumormongers | Thieves | Infiltrators | Black Marketers | 100 | 5/1 |
19 | Rumormongers | Thieves | Infiltrators | Black Marketers | 160 | 5/2 |
20 | Rumormongers | Thieves | Infiltrators | Black Marketers | 250 | 5/3 |
21 | Agitators | Spies | Guerillas | Spellcasters | 400 | 5/3/1 |
22 | Agitators | Spies | Guerillas | Spellcasters | 600 | 5/4/1 |
23 | Agitators | Spies | Guerillas | Spellcasters | 1,000 | 5/5/1 |
24 | Agitators | Spies | Guerillas | Spellcasters | 1,600 | 5/5/2 |
25 | Agitators | Spies | Guerillas | Spellcasters | 2,500 | 5/5/3 |
26 | Cognoscenti | Saboteurs | Army | Merchants | 4,000 | 5/5/3/1 |
27 | Cognoscenti | Saboteurs | Army | Merchants | 6,000 | 5/5/4/1 |
28 | Cognoscenti | Saboteurs | Army | Merchants | 10,000 | 5/5/5/1 |
29 | Cognoscenti | Saboteurs | Army | Merchants | 16,000 | 5/5/5/2 |
30 | Cognoscenti | Saboteurs | Army | Merchants | 25,000 | 5/5/5/3 |
Organization
Instead of using the rebellion rules in the Player's Guide we will be using Action's Organization Rules. The rebellion itself will be regarded as four different organizations.
Advisors
Advisors control the flow of information and help shape the public persona of the Silver Ravens.
Street Performers can spread the word of the Silver Ravens through art while keeping an ear to the ground for rumors.
Rumormongers are skilled street performers who can not only gather information, but can spread lies and confusing rumors to throw the government off the Silver Ravens’ tracks.
Agitators are highly advanced rumormongers capable of influencing the very nature of Kintargo’s society with their whispers and scuttlebutt.
Cognoscenti are members of secret societies and have numerous ties to the aristocracy; their words can influence events across Kintargo and even abroad. Cognoscenti include experts in a wide range of diverse fields; they can be consulted for advice or information of all sorts, even far outside the country.
Outlaws
Outlaws use what would normally be considered criminal activity to support the Silver Ravens.
Sneaks can steal normal equipment and set up safe houses and caches throughout the city except not in dangerous sites.
Thieves are more accomplished sneaks, and are capable of providing a safe place for other rebels to hide out or stealing intermediate loot in risky locations.
Spies include informants inside the enemy's ranks. They can orchestrate covert actions against House Thrune, and are capable of stealing major caches and providing safe houses even in risky locations.
Saboteurs are specialists in the arena of undermining oppressive governments. They can sabotage important installations, score major heists, and can try to subvert enemy personnel.
Revolutionaries
Revolutionaries take the cause to the streets and oppose the government with physical and magical power. Variously called rebels and revolutionaries in the Player's Guide.
Freedom Fighters patrol the streets of Kintargo and are ready to step in to aid citizens who need help, but also serve to distract Thrune forces and track areas of danger in the city so the PCs can avoid trouble more efficiently.
Infiltrators are a highly trained group of freedom fighters capable of attempting daring rescues of imprisoned characters and do sabotage in secure areas.
Guerrillas can occupy areas of the city, maintain law and order, and fight to defend the area. Guerrillas can disappear after an operation and vanish from the field to reappear later.
Army includes formal ranks and branches, infantry, cavalry, and logistics. An army can fight field battles and perform sieges. An army is too large to go underground in a city, but can hide in the country.
Traders
Traders focus on manipulating Kintargo’s markets and making money for the Silver Ravens.
Peddlers include artisans, laborers, street vendors, and trade in otherwise legal goods and services to supply the rebels.
Black Marketers maintain contacts with illegal sources and operate in the city’s shadows, giving access to contraband and simple magic items.
Spellcasters include clerics, wizards, and other magic-using characters. Spellcasters fight in all types of teams, this denotes teams of organized ritual casters. They mainly help with communication, crafting, divination, and healing.
Merchants can trade in bulk and arrange for special orders from sources worldwide.