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  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}</noinclude> {{: Metatradition (Action)}}
    2 KB (340 words) - 12:44, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ..., steamships, rail cannon, and other industrial marvels. Use the [[Create_(Action)#Tinkering|Tinkering]] rules for most such projects.
    3 KB (359 words) - 12:44, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...n_Term)|Forms]], but sometimes is best described trough [[Methods_(Action)|Methods]] or in more subtle ways.
    2 KB (361 words) - 12:42, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...e associated with the [[Detect (Action Powers Technique)|Spot]], [[Dispel (Action Powers Technique)|Know]], and [[Transmute_(Action_Powers_Technique)|Create]
    2 KB (274 words) - 12:42, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...ake on how to use [[Technology_Origin_(Action)|Technological]] powers in [[Action]]. It uses the power system and suspension of disbelief to describe incredi
    2 KB (351 words) - 12:42, 15 September 2013
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}</noinclude> {{:Metatradition (Action)}}
    2 KB (277 words) - 12:43, 15 September 2013
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    2 KB (300 words) - 14:53, 5 May 2018
  • {{greyhawk action}}{{tocright|limit=2}} ...Without seeking to use the powers of the spirits directly, like a [[Druid (Action Greyhawk)|Druid]], the seers listens to the advice of the spirits and poten
    2 KB (331 words) - 10:30, 28 October 2020
  • <noinclude>{{Action Tradition}}{{tocright|limit=2}}</noinclude> {{greyhawk action}}{{tocright}}
    3 KB (425 words) - 14:49, 5 May 2018
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...emselves as [[Spiritual_Origin_(Action)|Spiritual]], but spiritualism in [[Action]] is all about developing your personal inner powers.
    2 KB (358 words) - 12:42, 15 September 2013
  • {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}
    3 KB (477 words) - 14:58, 5 May 2018
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> Gadgeteering is [[Technology_Origin_(Action)|Technological]], tough it can be argued that suspension of disbelief makes
    3 KB (364 words) - 12:44, 15 September 2013
  • <noinclude>{{action method}}{{tocright}}</noinclude> ...ignals are poorly shielded. This can be very dangerous in combination with methods like [[#Astrology|Astrology]], [[#Power_Secret|Power Secret]], or [[#Naming
    2 KB (257 words) - 17:15, 23 July 2020
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}</noinclude> You are a type of [[Creatures_(Action)|creature]] other than [[Folk_(Action)|Folk]]. You are defined by your affinity to the world rather than to other
    3 KB (439 words) - 12:42, 15 September 2013
  • {{Action}}{{tocright|limit=3}} ...nd the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limi
    2 KB (303 words) - 05:38, 27 April 2010
  • <noinclude>{{Action Tradition}}{{tocright|limit=3}}{{: Metatradition (Action)}}</noinclude> ...nuine in their faith. They walk in the footsteps of the [[Miracle_Working_(Action)|miracle workers]] of legend and use divine powers in support of their chur
    3 KB (442 words) - 12:44, 15 September 2013
  • {{Action}}{{tocright|Limit=4}} {{:Magic Technique Description (Action Powers)}}
    7 KB (1,230 words) - 14:18, 14 March 2008
  • <noinclude>{{action item schtick}}{{tocright}}</noinclude> ...m is affected by [[Power_Rules_(Action)#Method|Methods]] and [[Power_Loss_(Action)|Power Loss]].
    545 bytes (83 words) - 12:13, 27 May 2013
  • {{greyhawk action}}{{tocright|limit=2}} You are a type of [[Creatures_(Action)|creature]] other than [[Folk_(Action)|Folk]]. You are defined by your affinity to the world rather than to other
    3 KB (477 words) - 15:33, 5 May 2018
  • ...>Powers are a framework for special effects in [[Action]]. Almost anything action-related can be done with the power rules. ...or the same purpose. Traditions also set powers off from other [[Schticks (Action)|Schticks]].
    5 KB (854 words) - 13:56, 24 December 2020

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