Courts (PW)

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Fox in the Dark logoPrincess World
Fox in the Dark logo
Starfox's Princess World

Every princess belongs to at least two social groups, a coterie — her closest friends, and a court — her professional peers. Courts are courses in the last years at Princess Academy, there you meet and work with others of similar interests. For many this is a liberating experience, allowing them to drop subjects they are just not interested in.

Branch Lead Anchor
Insight Caller Witch
Prowess Knight Dancer
Resolve Diva Darling
Errant Wildheart Artificer

Advanced studies at Princess Academy are divided into branches by Attribute (Insight, Prowess, Resolve) with a further maverick branch called Errant. In each group there are two courts — a lead court and an anchor court. These courts have long formal titles, but everyone uses their shorter, punchy names.

Your court is not just a job description, it is a social network of princesses used to working together. The lead courts are the instigators and portal figures of each branch, princesses accustomed to risk and direct action. Anchors are the planners and maintainers, holding the fort and setting up for success. A coterie usually has princesses that are a mix of courts, leads and anchors from various branches, all working to compliment each other.

Insight

Insight courts focus on magic. It is a high-prestige, competitive branch, full of everyday rivalries and competitive displays.

Caller

“Now, witness the power of my magic!”

— Megumin (KonoSuba: God’s Blessing on This Wonderful World! (2016))

As a caller, you are an Insight lead, the champion of magic. Nothing is too hard for you, no magic is too strong for you to use. Others fiddle with detail and varied abilities; you know your spell can win, and that is what you live for.

Touchstones: Lina Inverse (Slayers (1995)), Sailor Mars / Rei Hino (Sailor Moon (1992)), Atsuko “Akko” Kagari (Little Witch Academia (2017)), Megumin (KonoSuba: God’s Blessing on This Wonderful World! (2016)).

Arcane Exploit

When you know a target’s vulnerability, your Insight rolls gain +1d and improved Position.

Arcane Push

When you push yourself on an Insight Action, it costs 1 Stress instead of 2.

Bombastic Magic

When you focus an Insight Action with magic, choose one:

  • you float out of reach — you stun or confuse nearby enemies — a visible aura harms those close

Crowdbreaker

When you push an Insight Action with magic and inflict any Harm on a gang, they are driven out of the scene and no longer provide Scale.

Especially Special

When you use your [[|Princess_Abilities_(PW)#Specialty|Specialty]] in an action roll, it manifests; choose one:

  • create a helpful environmental effect — impress someone — draw attention with an aura

Flashy Devil

When you make an Insight Action with magic and accept a Devil’s Bargain, you gain +1d and increased Effect. In addition, you may choose one of the following as the consequence:

  • a towering surge of magic alerts everyone — people and objects nearby are caught up in the effect — you take level 3 Harm

Weapon Mastery

You can use your [[|Princess_Abilities_(PW)#Weapon|Weapon]] to perform physical stunts at a distance with Flowing, such as grabbing, pulling, or swinging.

Witch

“Magic is not about power. It’s about understanding.” — Diana Cavendish (Little Witch Academia (2017))

As a witch, you are an Insight anchor, a masterful generalist able to work a wide variety of magic useful in any situation. Let the Caller take center stage in battle, your world is so much wider.

Touchstones: Kiki (Kiki’s Delivery Service (1989)), Sailor Mercury / Ami Mizuno (Sailor Moon (1992)), Homura Akemi (Puella Magi Madoka Magica (2011)), Diana Cavendish (Little Witch Academia (2017)).

Arcane Composure

+1d when rolling Insight to resist consequences.

Book Casting

When you take time to read aloud from your spellbook, you may use Solid instead of another Insight Action when using magic.

Eternal Spark

Take a deep breath and make a resistance roll using Insight. After paying the Stress, you regain Spark equal to 3 + the Stress cost, up to your maximum. The Stress cost may change in playtest.

Find Weakness

When you gather information on a target using Solid, on a success you learn its weaknesses, resistances, and vulnerabilities in addition to the information you would normally gain. You also gain +1d to engagement rolls when you know a relevant vulnerability.

I Planned This

You may always use Solid for a setup action for yourself, either in the moment or as a flashback.

Spark Cantrips

You can spend Spark to create minor magical effects related to your [[|Princess_Abilities_(PW)#Specialty|Specialty]] or [[|Princess_Abilities_(PW)#Weapon|Weapon]]. These effects are small, indirect, and cannot directly harm or overpower others. Use this for utility: spying, creating simple tools, fetching small objects, sending messages, or similar tricks. This expands what you can do with [[[[|Princess_Abilities_(PW)#Magic|Magic]] (PW)|[[|Princess_Abilities_(PW)#Magic|Magic]]]], trading power for flexibility compared to Spark Princess Weapon.

Spark Summon

You can spend 1 Spark and a moment of time to summon a creature you have previously defeated, befriended, or studied, perhaps in a Solid flashback. It remains until dismissed, the end of the scene, or it takes any consequence.

Each summoned creature has one form of aid it can provide. Each time you call on that aid, spend 1 Spark:

  • you gain Scale — the creature assists a specific action — the creature performs a physical task or service appropriate to its nature — the creature makes a single roll fighting on your behalf, using your .

When the creature fights or performs a significant physical task, roll Supple to determine success. You are not at risk unless you assist or otherwise take part.

Spark Weapon

You can use your Princess Weapon to create temporary physical effects.

Spend Spark to create an effect based on your Princess Weapon, as if using [[[[|Princess_Abilities_(PW)#Magic|Magic]] (PW)|[[|Princess_Abilities_(PW)#Magic|Magic]]]].

These effects reshape the environment: forming bridges, powering devices, suspending objects, or allowing movement in impossible ways. The effect must clearly follow the nature of your Princess Weapon and lasts only a short time, never past the end of a scene.

Insight

Insight courts focus on magic. It is a high-prestige, competitive branch, full of everyday rivalries and competitive displays.

Caller

“Now, witness the power of my magic!”

— Megumin (KonoSuba: God’s Blessing on This Wonderful World! (2016))

As a caller, you are an Insight lead, the champion of magic. Nothing is too hard for you, no magic is too strong for you to use. Others fiddle with detail and varied abilities; you know your spell can win, and that is what you live for.

Touchstones: Lina Inverse (Slayers (1995)), Sailor Mars / Rei Hino (Sailor Moon (1992)), Atsuko “Akko” Kagari (Little Witch Academia (2017)), Megumin (KonoSuba: God’s Blessing on This Wonderful World! (2016)).

Insight

Insight courts focus on magic. It is a high-prestige, competitive branch, full of everyday rivalries and competitive displays.

Caller

“Now, witness the power of my magic!”

— Megumin (KonoSuba: God’s Blessing on This Wonderful World! (2016))

As a caller, you are an Insight lead, the champion of magic. Nothing is too hard for you, no magic is too strong for you to use. Others fiddle with detail and varied abilities; you know your spell can win, and that is what you live for.

Touchstones: Lina Inverse (Slayers (1995)), Sailor Mars / Rei Hino (Sailor Moon (1992)), Atsuko “Akko” Kagari (Little Witch Academia (2017)), Megumin (KonoSuba: God’s Blessing on This Wonderful World! (2016)).

Open Courts

Some abilities are taught to every princess.

Abilities

Additional Court

Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions. Select another court. You gain immediate access to its XP conditions. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new court.