Princess Magic (PW)
| Starfox's Princess World |
Princess Magic
Princesses sometimes need a little more oomph than usual. These magical effects cost Spark to use and represent charms, scrolls, small rituals, or the princess drawing on her inner power.
All princesses have a pool of 5 Spark for each Adventure. Sometimes there may be a chance to recover Spark during play, such as by gathering magical flowers or at a fairy tea party, but you can never have more than five.
These are the base rules for using princess magic. Many Princess Abilities give you new or changed ways to use Spark; such abilities may override these rules.
Princess magic creates effects. When those effects are difficult, contested, or would significantly change a situation, you must make an Action roll to resolve them.
- Range and Cost
The cost and what Action to roll depends on how far the effect reaches:
- Supple (touch): 1 Spark
- Flowing (near): 2 Spark
- Lofty (distant): 3 Spark
If you are out of Spark, you may spend 1 Stress per Spark instead.
Princess magic is immediate and does not last beyond the current scene unless stated otherwise.
Shield
Reduce Harm suffered by one level from a physical or magical source. Ineffective against social harm. You may only use Shield once against each instance of Harm.
Healing
All Harm is reduced by 1 level at the end of each significant scene. You may spend Spark to reduce all Harm on yourself or another by one level through an interlude of tender care, expressed as something sweet or comforting.
Storage
Store one Treasure or significant item in a pocket space until you return to your kingdom. This can also represent carrying personal equipment such as outfits, picnic baskets, tools, or supplies. Items taken from Storage can last for an entire adventure.
Illusion
Create images or sounds, alter appearances, or produce lights and visual displays. The effect is roughly the size of a princess. Larger illusions cost additional Spark:
- Mount-sized: +1 Spark
- House-sized: +2 Spark
- Castle-sized: +3 Spark
Movement
Move quickly, jump great distances, climb unusual surfaces, or perform brief bursts of flight or teleportation. These are short, momentary effects rather than sustained movement.
Divination
Reveal secrets about a person, object, or place, uncover hidden things, or glimpse possible futures. The information is always partial or unclear, offering guidance rather than certainty. The Spark cost and Action used are determined by how far into the future you are looking:
- Supple (days): 1 Spark
- Flowing (months): 2 Spark
- Lofty (years): 3 Spark
Visions of the distant future are extremely hazy and unclear.
Elemental
Imbue your magic with an element such as fire, water, air, earth, light, lightning, cold, or darkness. This determines how your magic manifests and interacts with the world, including exploiting known weaknesses or producing useful environmental effects.
