Hazards (IB)

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Starfox's Blades Hack

A compilation of common consequences and hazards.

Harm

This consequence represents long-lasting debility — or death.

Level Description Example Penalty
6+ Disintegrated Cut to pieces Instant death
5 Dismembered Lost leg Need help within 1 minute
4 Fatal Macerated leg Need help within 1 hour
3 Severe Shattered leg Need help within 24 hours
2 Moderate Wounded leg –1d
1 Lesser Drained, Battered Reduced Effect
Further Harm Examples
  • Disintegrated (Level 6): Flattened, Cut Into Pieces, Brain Dead.
  • Dismembered (Level 5): Lost Limb, Crushed Torso, Coma.
  • Fatal (Level 4): Electrocuted, Drowned, Mauled limb, Catatonic.
  • Severe (Level 3): Impaled, Broken Leg, Punctured Chest, Badly Burned, Terrified.
  • Moderate (Level 2): Exhausted, Deep Cut to Arm, Concussion, Panicked, Seduced.
  • Lesser (Level 1): Battered, Drained, Distracted, Scared, Confused.

Harm such as Drained or Exhausted is a good fallback consequence when nothing else is immediately threatening — for example, after spending all night Studying old books in search of a foe’s weakness.

Tracking Harm;

When you suffer Harm, record the specific injury on your character sheet at the level of Harm you suffer. See the harm tracker and examples below.

Your character suffers the penalty listed for a row if any Harm recorded in that row applies to the current situation. For example, if you have Tired as Lesser Harm, you suffer reduced Effect when trying to run.

When you are affected by Severe Harm (Level 3) or worse, your character is incapacitated and cannot act unless you receive help from another character or Push yourself to act. You still get the normal benefits of Pushing; desperate action has its rewards.

If you need to mark Harm but the appropriate row is already full, the Harm moves up to the next row:

  • If you suffer Moderate Harm but the Level 2 row is full, it becomes Severe Harm.
  • If you suffer Harm that must be recorded in the bottom row and there is no space, your character immediately dies.

Harm Track

Level Harm Boxes Penalty
5 Need help within 1 minute
4 Need help within 1 hour
3 Need help within 24 hours
2 -1d
1 Reduced Effect

Level 6 harm is not on the character sheet as it is instantly fatal.

Example

This example character has three Harm: Drained and Battered (both Level 1) plus Shattered Right Leg and Head Trauma (both Level 3). If they suffer another Level 1 Harm, it moves up to Level 2. If they suffer another Level 3 Harm, it moves up to Level 4: Fatal. If they suffer Level 1 Harm three times, it will fill both Moderate Harm boxes and a level 4 box, Fatal.

Level Harm Boxes Penalty
4 Need help within 1 hour
3 Shattered leg Head trauma Need help within 24 hours
2 –1d
1 Drained Battered Reduced Effect

Recovering Harm

At the end of an operation, all Harm is reduced by one level of severity. Further recovery is done using the Heal downtime activity. There are also special methods, notably the Philosopher's Medicine ability and the Praxic's Surgeon ability.

Degrav

Radiation