Talk:Actions (IB)

From Action
Jump to navigation Jump to search

Playbooks by Action

Action Character Playbooks with starting pips Crew Playbooks that offer this action
Helm Helio 2; Rover 1 Haulers, Squadron
Interface Helio 1; Outis 1; Praxic 1 Squadron,
Mark Lancer 2; Rover 2 Retrievers, Squadron
Study Nestor 2; Philosopher 2 Belters, Cartel, Retrievers
Lunar Posthuman optional 2, Rover 1 Heisters
Micro Posthuman optional 2 Belters, Haulers, Heisters
Rig Cyborg 1; Outis 2; Posthuman 1; Praxic 2 Belters, Haulers, Heisters, Troupe
Terran Posthuman optional 2 Heisters
Command Captain 2; Lancer 1 Cabal
Consort Machinator 2; Nestor 1 Cabal, Cartel, Cult, Troupe
Judge Machinator 1; Philosopher 1; Sophist 1 Cult, Retrievers
Sway Captain 1; Sophist 2 Cabal, Cartel, Cult, Troupe

Starting Actions by Playbook

Playbook Starting Actions
Captain Command 2; Sway 1; +4 by choice (max 2 per action)
Cyborg Rig 1; +6 by choice (max 2 per action)
Helio Helm 2; Interface 1; +4 by choice (max 2 per action)
Lancer Mark 2; Command 1; +4 by choice (max 2 per action)
Machinator Consort 2; Judge 1; +4 by choice (max 2 per action)
Nestor Study 2; Consort 1; +4 by choice (max 2 per action)
Outis Rig 2; Interface 1; +4 by choice (max 2 per action)
Philosopher Study 2; Judge 1; +4 by choice (max 2 per action)
Posthuman Lunar/Micro/Terran 2; Rig 1; +4 by choice (max 2 per action)
Praxic Rig 2; Interface 1; +4 by choice (max 2 per action)
Rover Mark 2; Lunar 1; +4 by choice (max 2 per action)
Sophist Sway 2; Judge 1; +4 by choice (max 2 per action)

Actions by Crew Playbook

Crew Playbook Related Actions
Belters Micro, Rig, Study
Cabal Command, Consort, Sway
Cartel Consort, Study, Sway
Cult Consort, Judge, Sway
Haulers Helm, Micro, Rig
Heisters Lunar, Micro, Rig, Terran
Marines Hunt, Finesse, Survey
Retrievers Judge, Mark, Study
Squadron Interface, Helm, Mark
Troupe Consort, Rig, Sway