Talk:Actions (IB)

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Starting Actions by Playbook

Playbook Starting Actions
Captain Command 2; Sway 1; +4 by choice (max 2 per action)
Cyborg Rig 1; +6 by choice (max 2 per action)
Helio Helm 2; Interface 1; +4 by choice (max 2 per action)
Lancer Mark 2; Command 1; +4 by choice (max 2 per action)
Machinator Consort 2; Judge 1; +4 by choice (max 2 per action)
Nestor Study 2; Consort 1; +4 by choice (max 2 per action)
Outis Rig 2; Interface 1; +4 by choice (max 2 per action)
Philosopher Study 2; Judge 1; +4 by choice (max 2 per action)
Posthuman Lunar/Micro/Terran 2; Rig 1; +4 by choice (max 2 per action)
Praxic Rig 2; Interface 1; +4 by choice (max 2 per action)
Rover Mark 2; Lunar 1; +4 by choice (max 2 per action)
Sophist Sway 2; Judge 1; +4 by choice (max 2 per action)

Playbooks by Starting Action

Action Playbooks (with starting pips)
Helm Helio (2)
Interface Helio (1); Outis (1); Praxic (1)
Mark Lancer (2); Rover (2)
Command Captain 2; Lancer 1
Consort Machinator (2); Nestor (1)
Study Nestor (2); Philosopher (2)
Rig Cyborg (1); Outis 2; Posthuman 1; Praxic 2
Micro Posthuman optional (2)
Lunar Posthuman optional (2), Rover 1
Terran Posthuman optional (2)
Sway Captain (1); Sophist 2
Judge Machinator (1); Philosopher 1; Sophist 1