Gamemaster First Orbital Zone: Mercury (IF)
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Hard Science-Fiction Setting |
First Orbital Zone: Mercury
Mercury remains the Solar System’s forge — harsh, brilliant, and indispensable. Once the heart of the Solar Alchemy Project, it lost half its orbital zone population in Icarus Fall, but the planet itself endured. Two decades later, it is rebuilt and burning hotter than ever.
Present Overview
- Population: ~90 million permanent residents, concentrated in the polar basins.
- Exports: Heavy metals, fusion components, advanced ceramics, and refined Dedalus salvage.
- Imports: Volatiles, organics, and specialist labor.
- Power: Fusion (built post-Fall), thermal-gradient, and deep geothermal systems.
The Planet Mercury
Mercury’s people divide broadly into two cultures, shaped by the poles they inhabit. The northern basin of Goethe inherited the traditions of the industrial guilds — disciplined, deliberate, proud of endurance. The southern basin of Cervantes descends from the intellectual and artistic diaspora that once staffed the Dedalus Project — fluent, improvisational, and fiercely inventive. Together they form the twin engines of Mercury’s recovery: iron and imagination.
Industry and Infrastructure
Mercury’s economy revolves around two immense, cargo-only magnetic accelerators, one at each pole. They throw freight containers directly onto slow interplanetary trajectories, with precision timing for Earth, Venus, or Mars. Every shot is scheduled by a joint flight office that allocates azimuths, exploiting any advantageous launch windows that appear.
- Solar Line Beta (Goethe Pole): The northern launcher, oldest and most reliable, hurls raw and semi-refined metals sunward toward the inner system.
- Solar Line Delta (Cervantes Pole): The southern launcher, rebuilt after the Fall by former Dedalus personnel. Delta is more modern and automated, optimized for refined exports and long-range transfers.
- A large accelerator can shift output between destination worlds as alignments change. This flexibility — shared by both polar lines — is the key to Mercury’s dominance in heavy logistics.
Passenger-rated accelerators no longer exist; all human travel is by shuttle and tug.
- About small launchers: Pre-Fall mine-site accelerators that once lofted loads to Mercury or solar orbit have little use today. Some remain buried and half-functional — curiosities or clandestine tools for those who prefer their cargo unregistered.
Settlements
Mercury’s population lives underground, concentrated at the poles where sunlight and temperature swings are least severe.
- Goethe (North Pole) — The older pole, its mining tunnels date to the Golden Age. Goethe is the industrial heart of Mercury: austere, methodical, proud of endurance. Its people speak with clipped precision and favor sturdy, modular designs. The Solar Line Beta complex stands on its periphery, flanked by foundries that never sleep. Goethe’s creed is that nothing truly fails — it can always be repaired, reforged, or reimagined within limits.
- Cervantes (South Pole) — Once the Dedalus Project’s R&R and administrative hub, built as a city of glass, ceramic, and light for engineers working near the Sun. After the Fall, its surviving staff — highly educated and technically daring — repurposed the settlement into a foundry city. The vast recreation domes and surface spin habs that once housed leisure districts now stand abandoned or converted to storage. The Solar Line Delta launches from its southern plain. Cervantes’ citizens value fluency — in speech, art, and design — and their architecture still follows sweeping curves rather than the north’s angles. If Goethe makes the tools, Cervantes designs the systems that use them.
Subsurface Transport
High-speed hard-vacuum maglev galleries link Goethe and Cervantes through the deep crust, with laterals to mine clusters and power wells. Few ever travel the surface; maintenance crews and solar observers are among the rare few who see Mercury’s horizon.
- Freight Pods: Maglev slugs move ore and finished goods at 300–800 m/s.
- Depth & Stability: Main trunks run deep to avoid diurnal thermal stress and crust creep. Expansion chambers, slip-joint segments, and cooled gallery rings absorb motion from day–night cycling and mercuryquakes.
- Gas Management: Local outgassing is vented to cold sumps and captured; alarms isolate sections if pressure rises above trace.
Environment
The day side remains a world of molten metal rivers and 700 K heat; the night side sinks below 100 K. The poles offer relative safety but still face radiation storms. All major facilities include deep shelters and redundant communication tunnels. When the Sun flares, surface work halts and the planet waits it out underground.
Orbit and Hazards
Low Mercury orbit is still crowded with Dedalus debris — slag, mirror shards, and dead platforms. Most cargo bypasses orbit entirely, fired straight to interplanetary trajectories. Salvage and tug crews work the remaining fields between launch campaigns. Relics in heliocentric orbits near Mercury remain the richest prize and the greatest hazard, dense with exotic materials and unpredictable radiation.
Adventure Hooks
- Tunnel Gas: Industrial waste gas forces a maglev train to stop halfway. Life support is limited and both rail and train are damaged. Passengers may panic. Perhaps it was sabotage, even a terrorist attack? Possible rescue from the surface — but the tunnel is deep and sunrise is coming.
- Clandestine Shot: A client wants a repaired pre-Fall “small launcher” brought online to fire an unregistered cargo into solar orbit during a flare blackout. What’s in the crate — and who else knows?
- Cervantes Ghosts: One of Cervantes’ luxury spin habitats from Dedalus days has reactivated, broadcasting ancient maintenance codes. Power readings show active life support. Cervantes command wants it secured before whoever restarted it finishes whatever they’re doing inside.
- Graveyard Shift: A critical component must be recovered from a spin hab that did not survive the Fall. It’s been twenty years, but the bodies are all still there, preserved by vacuum and cold. Security systems might still be active — and the structure itself is failing.
- Cold Light District: A half-buried centrifuge ring from the Dedalus era has become home to workers and squatters. The ring drifts in slow precession, creaking against its foundations. Life support is patched together, stealing power from nearby habs. When the theft is noticed, the section begins to overheat and collapse — can anyone get out before it fails completely?
- Before the Dawn: A shuttle has been forced to land near an abandoned equatorial hab. The habitat no longer spins, so its gravity is near zero and its life support is powered by the shuttle’s salvaged batteries. Goethe and Cervantes authorities argue over who is responsible — and who will risk a rescue before sunrise.
- Sun Ascendant: An extremist sect of Helians hijacks a train or shuttle, demanding that the “rape of the Sun’s metals” be stopped. Can they be negotiated with, can you take back control of the vehicle — or will it end in violence?