Ranger (FiD)

From Action
Revision as of 19:37, 20 December 2024 by Starfox (talk | contribs) (GPS language edit)
Jump to navigation Jump to search
Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Skilled in tracking and gathering intelligence, rangers strike precisely and from afar. Pinpoint enemies or neutralize threats before they act, staying a step ahead.

An adaptation of the Hound playbook from Blades in the Dark. Focused on ranged combat over traditional D&D ranger. Rangers often multiclass with Animism.

Touchstones: Robin Hood: Prince of Thieves (1991), The Lord of the Rings: The Fellowship of the Ring (2001), The Huntsman: Winter's War (2016), Little John from Flesh and Blood (1985).

Special Abilities

  1. Animal Friend: Use Hunt to befriend animals and Non-Sapient creatures. Limited outcome: ignored. Standard: gain info. Great: temporary Cohorts (p. 96).
  2. Focused: Expend Special Armor to resist surprise or mental harm (fear, confusion), or push for ranged combat or reconnaissance.
  3. Marksman: Push Hunt attack to: make a ranged attack beyond normal, hit a tiny mark, or hit a vital spot for increased effect.
  4. Potent Pet: Your Hunting Pet gains potency against supernatural foes and a magical ability: ghost-form, mind-link, or arrow-swift. Take again to add more arcane abilities.
  5. Predator: Use Survey to ask an extra question about a target's weaknesses. Knowing weaknesses boosts attack potency.
  6. Sniper: +1d to Hunt checks to hide and remain hidden. When attacking from hidden, being revealed is a consequence.
  7. Survivor: +1d on all Hunt checks in the wild, better food gathering, +1d to crew healing. Crew can take an extra downtime action when camping, up to two actions.
  8. Tough as Nails: Harm penalties are one level less severe (level 4 harm remains fatal).

Sly Friends

˄ ˅ Aerin, a bounty hunter.
˄ ˅ Elior, a soldier.
˄ ˅ Lioran, a herbalist.
˄ ˅ Rael, a lawman.
˄ ˅ Theren, a witch.

Inventory

☐-☐ Fine long range weapon.
☐,☐ Fine short range weapon.
☐ Light camping gear.
◯ Trained hunting pet cohort.
☐ Silver shot.
☐ Spyglass.
  • Fine Long Range Weapon ☐☐ Masterwork rifle, crossbow, or longbow. Improves your effect.
  • Fine Short Range Weapon ☐ Masterwork axe, sword, rapier, sling, hand crossbow, or pistol. Improves your effect.
  • Light Camping Gear ☐ Bedroll, cooking pot, tarpaulin, fishing line, snares. Allows one downtime action to remove stress. Without, no effective rest.
  • Trained Hunting Pet ◯ Your animal companion obeys and anticipates your commands. Intelligent. Cohort Expert: Hunter. See p 96.
  • Silver Shot ☐ Holy or magical silver ammunition. Potent ranged attacks. Enough for the score. Consumable, Gadget.
  • Spyglass ☐ Telescopic brass tube with lenses, 3-4x magnification. Gadget.

XP

  • Every time you roll a desperate action, mark XP in that attribute.

At session end, for each item below, mark 1 XP or 2 XP if multiple.

  • You addressed a challenge with reconnaissance or violence.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Hunt 2
Survey 1
4 points by choice, no higher than 2 in any one.