Ranger (FiD)
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Starfox's Blades in the Dark fan page |
Skilled in tracking and gathering intelligence, rangers strike precisely and from afar. Pinpoint enemies or neutralize threats before they act, staying a step ahead.
An adaptation of the Hound playbook from Blades in the Dark. Focused on ranged combat over traditional D&D ranger. Rangers often multiclass with Animism.
Touchstones: Robin Hood: Prince of Thieves (1991), The Lord of the Rings: The Fellowship of the Ring (2001), The Huntsman: Winter's War (2016), Little John from Flesh and Blood (1985).
Special Abilities
- Animal Friend: Use Hunt to befriend animals and Non-Sapient creatures. Limited outcome: ignored. Standard: gain info. Great: temporary Cohorts (p. 96).
- Focused: Expend Special Armor to resist surprise or mental harm (fear, confusion), or push for ranged combat or reconnaissance.
- Marksman: Push Hunt attack to: make a ranged attack beyond normal, hit a tiny mark, or hit a vital spot for increased effect.
- Potent Pet: Your Hunting Pet gains potency against supernatural foes and a magical ability: ghost-form, mind-link, or arrow-swift. Take again to add more arcane abilities.
- Predator: Use Survey to ask an extra question about a target's weaknesses. Knowing weaknesses boosts attack potency.
- Sniper: +1d to Hunt checks to hide and remain hidden. When attacking from hidden, being revealed is a consequence.
- Survivor: +1d on all Hunt checks in the wild, better food gathering, +1d to crew healing. Crew can take an extra downtime action when camping, up to two actions.
- Tough as Nails: Harm penalties are one level less severe (level 4 harm remains fatal).
Sly Friends
- ˄ ˅ Aerin, a bounty hunter.
- ˄ ˅ Elior, a soldier.
- ˄ ˅ Lioran, a herbalist.
- ˄ ˅ Rael, a lawman.
- ˄ ˅ Theren, a witch.
Inventory
- ☐-☐ Fine long range weapon.
- ☐,☐ Fine short range weapon.
- ☐ Light camping gear.
- ◯ Trained hunting pet cohort.
- ☐ Silver shot.
- ☐ Spyglass.
- Fine Long Range Weapon ☐☐ Masterwork rifle, crossbow, or longbow. Improves your effect.
- Fine Short Range Weapon ☐ Masterwork axe, sword, rapier, sling, hand crossbow, or pistol. Improves your effect.
- Light Camping Gear ☐ Bedroll, cooking pot, tarpaulin, fishing line, snares. Allows one downtime action to remove stress. Without, no effective rest.
- Trained Hunting Pet ◯ Your animal companion obeys and anticipates your commands. Intelligent. Cohort Expert: Hunter. See p 96.
- Silver Shot ☐ Holy or magical silver ammunition. Potent ranged attacks. Enough for the score. Consumable, Gadget.
- Spyglass ☐ Telescopic brass tube with lenses, 3-4x magnification. Gadget.
XP
- Every time you roll a desperate action, mark XP in that attribute.
At session end, for each item below, mark 1 XP or 2 XP if multiple.
- You addressed a challenge with reconnaissance or violence.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Starting Actions
- Hunt 2
- Survey 1
- 4 points by choice, no higher than 2 in any one.