Vanara (Greyhawk)
Varana are ape-like humanoids native to Nippon. They tend to live in mountains and work as gatherers - foraging for wood, herbs, precious stones or something else depending on personality. City dwelling varanas are often laborers, especially builders, but a few make truly gifted scholars and they are also are prized as wise if unconventional priests and monks. They have a weakness for alcohol, but also great tolerance for it.
Traits
Death from Above
When you do a leaping charge down from a higher elevation and hit your enemy, you can subtract 1d6 from the falling damage you would take and add this as a trait bonus to the damage you inflict. You also do not suffer any armor class penalty when doing this.
Drunk Monkey
You gain a +4 trait bonus on Fortitude saves to resist the effects of alcohol. You also gain a +4 trait bonus on Diplomacy checks to gather information when alcohol is involved. Diplomacy is a class skill for you.
Gatherer
You gain a +4 trait bonus on Perception checks when you take a Move action searching for objects, hidden or just lost. This bonus does not apply to traps, hidden doors, or other features that are not creatures or loose objects.
Monkey Roll
When you exit a grapple you can move or throw them an extra 10 ft. This movement does not trigger attacks of opportunity.
Monkey See, Moneky Do
If you repeat the same action an opponent last used against you back against them, you get a +1 trait bonus to succeed. Example actions include combat maneuvers, skill rolls, weapon attacks (you must use a weapon doing the same type of damage in this case) and so on.