Haunted (FiD)
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This is an open special ability available to all, but it can only betaken during character creation and cannot be taken if you already have a Trauma condition from your playbook(s) or the Scarred special ability.
You have previous experience, along with traumatic experiences. You gain a Trauma Condition. This can be an unusual one tailored to your character and background. You can choose three benefits from this list:
- Gan an additional point in an action, to a maximum of three.
- Gain an additional special ability available to you.
Here are examples of traumas you might suffer from.
- Alienated You have problems making yourself understood and understanding others.
- Choreomania You suffer bouts of compulsive, ecstatic dancing. You are commonly penalized on Finesse and Prowl checks.
- Deluded You believe in something that is patently false. Select a pretty broad opinion you have that is very controversial. Examples might include that the world is cylindrical, that ageing is a myth, or that a different sun rises each day, not the same old sun. Commonly penalizes Study rolls.
- Follower Your confidence depends on having others around to emulate and support. You are penalized when not having clear orders to follow.
- Forthright You cannot lie or dissemble. If asked a question and not prevented from answering (any distraction or a simple say-so from your allies suffices), you will give a honest and exhaustive answer. If an ally tells what you know to be a lie, the position might worsen from the faces you make.
- Growling You normally express yourself only in animal sounds. You can use words, but very slowly and not in situations of stress. Commonly penalizes Consort and Sway rolls.
- Hallucinations You suffer confusing visions of things unreal, unrealized, or just plain weird. You often suffer disadvantage on Hunt and Study rolls.
- Pacifist It is against your nature to do violence to other creatures, even simple bugs, requiring a push for you to do so.
- Squeamish You cannot stand to see your actions cause the ruin of another’s flesh, spill blood, or cause burns and scars. You suffer -1d when witnessing such events.