Time Powers (FiD)

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Time is a mysterious and dangerous power. It allows looking into the past and possible futures, but can create deadly paradoxes.

Time is the governing principle of all things, the regulator or the stream from Order to Flux. Together with Space, Time governs position and movement. The universe would be incomprehensible without orderly time. Time is a favorite of disaster theorists. Many claim that time manipulation is foolhardy and dangerous. Some claim time is an artifact of our perception; that it is the ultimate prison. Time travel is possible, but temporal inertia tend to restore events to what they were and minimize the effect of any changes to the past.

Time attacks stops time for an instant, then you set up weapons and events to cause harm when time resumes. They are hard to defend against, but likely to cause severe backlash if time is released too soon.

Time Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Chrono Sense
You can detect time creatures and powers.
Causality Collapse
You can force a time creature that is native to another plane of existence to return to that plane. You can end power effects by forcing their duration to run out.
Chrono Conjuration
Summon time creatures or versions of yourself from alternate timelines. A common trick is the three ages of fate, that is yourself at two additional different ages.
Wish
You can break down causality, causing events to happen without cause. This is beyond dangerous but can allow wish fulfilment.
Command Time Whisper
You can use the command action against creatures that normally wouldn't understand you.
Temporal Tip
You can warn allies in the past of events in their future. This reduces the consequences of recent actions, as if the position had been one step better.
Time Tongues
You and allies can communicate with time creatures.
Time Tyrant
You can give commands to time creatures as if you were their superior. This does not remove existing motivations, which can lead to conflicts.
Consort Alter Age
You can change your age.
Temporal Transition
You become yourself from various alternate timelines. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Chrono Change
Temporal Transition a willing or helpless creatures into themselves at another age or from alternate timelines. This is permanent, but you can easily break the effect.
Wild Hunt
Transform a large number of willing or non-sentient creatures into future versions of themselves with +1d to all combat actions and give them a simple instruction, typically someone for them to hunt.
Finesse Temporal Turbo
You can increase the speed of a mount or vehicle giving it fine quality.
Time Technique
You set up a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability.
Time Trim
You can manipulate time precisely in small spots. This can slow down or hasten alarms, timers, and other mechanisms.
Chrono Charge
Your set up and then release a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Time Trace
You can track time-travellers and time warps.
Temporal Target
You can set up a ranged attack, similar in effect to a fine and potent rifle.
Temporal Torrent
You can set up an area attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Chrono Cannon
You set up the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Time Tactician
This gives you slight warning of future events, making you less likely to be spotted or surprised, improving your position.
Double Time
You can halve or double speed, increasing the effect of movement maneuvers.
Temporal Transport
You can bring allies along when you use Time Tactician and Double Time.
Time Travel
You can time travel, which is extremely dangerous even when you know what you are doing.
Skirmish Stopwatch Strike
Set up a close-range attack, similar in effect to a melee weapon or pistol.
Time Touch
Same as Stopwatch Strike, except the weapon is fine and potent.
Temporeal Tango
Create areas of slowed time, useful for distracting some enemies while you fight others.
Time Torrent
Set up attacks in all directions, attacking all enemies in the area.
Study Analyze
You can identify objects and creatures linked to time, including clocks. You can see the use of time abilities.
Research
You know the powers and abilities of something you analyze.
Hindsight
You can read the past events of any object or person. This includes how the target has been moving around as well as significant scenes.
Hyped Havoc
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Time Tingle
You instinctively feel time effects in a wide area. This is always active and requires no rolls.
Time Twinkle
You can can observe the past and possible futures at your location.
Temporal Temptation
You view a known creature, but this vision can be from the near past or a potential future.
Transcend Time
You perceive a large area in the past or a potential future, giving you an idea of strategic events.
Sway Tempo
You can understand time creatures and gain a sense of their motivations.
Translate Time
You and allies can communicate with time creatures.
Temporal Temptation
You can plant suggestions in the mind of any creature, to be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered.
Temporal Tyrant
You change the personality and motivations of time creatures. This power is permanent, whatever that means for time creatures.
Tinker Temporal Tools
You can work with time measuring devices and timers as if you had the appropriate tools and protective devices.
Tailor Tempo
You can delay or accelerate timed mechanisms such as traps and computers.
Time Transformation
You can conjure objects from alternate timelines. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Conjurer's Clock
This is similar to Time Transformation, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Future Fault
You can expose objects to potential future events, much like a sledgehammer. Noisy and leaves a twisted object in place.
Age Erodes
You can age objects. You can smash even hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Date of Disintegration
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Tide of Time
Similar to Age Erodes, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.

Expanded Time Powers

Expanded descriptions of effects that differ significantly from Typical Powers.

Attune

Harness the powers of time to perceive and manipulate temporal energies.

Chrono Sense You can detect time creatures and powers.

Causality Collapse Force a time creature that is native to another plane of existence to return to that plane. You can end power effects by forcing their duration to run out.

Chrono Conjuration Summon time creatures or versions of yourself from alternate timelines. A common trick is the three ages of fate, that is yourself at two additional different ages.

Wish You can break down causality, causing events to happen without cause. This is beyond dangerous but can allow wish fulfilment.

Command

Exercise authority over temporal forces and communicate across different timelines.

Time Whisper You can use the command action against creatures that normally wouldn't understand you.

Temporal Tip You can warn allies in the past of events in their future. This reduces the consequences of recent actions, as if the position had been one step better.

Time Tongues You and allies can communicate with time creatures.

Time Tyrant You can give commands to time creatures as if you were their superior. This does not remove existing motivations, which can lead to conflicts.

Consort

Merge with temporal energies and manipulate time to your advantage.

Alter Age You can change your age.

Temporal Transition You become yourself from various alternate timelines. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.

Chrono Change Temporal Transition a willing or helpless creature into themselves at another age or from alternate timelines. This is permanent, but you can easily break the effect.

Wild Hunt Transform a large number of willing or non-sentient creatures into future versions of themselves with +1d to all combat actions and give them a simple instruction, typically someone for them to hunt.

Finesse

Manipulate time with precision and finesse for various tasks and combat.

Temporal Turbo You can increase the speed of a mount or vehicle giving it fine quality.

Time Technique You set up a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability.

Time Trim You can manipulate time precisely in small spots. This can slow down or hasten alarms, timers, and other mechanisms.

Chrono Charge You set up and then release a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.

Hunt

Track, hunt, and manipulate time to your advantage in various situations.

Time Trace You can track time-travellers and time warps.

Temporal Target You can set up a ranged attack, similar in effect to a fine and potent rifle.

Temporal Torrent You can set up an area attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.

Chrono Cannon You set up the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.

Prowl

Move stealthily through time and manipulate it to your advantage.

Time Tactician This gives you slight warning of future events, making you less likely to be spotted or surprised, improving your position.

Double Time You can halve or double speed, increasing the effect of movement maneuvers.

Temporal Transport You can bring allies along when you use Time Tactician and Double Time.

Time Travel You can time travel, which is extremely dangerous even when you know what you are doing.

Skirmish

Engage in combat using temporal manipulation and tactics.

Stopwatch Strike Set up a close-range attack, similar in effect to a melee weapon or pistol.

Time Touch Same as Stopwatch Strike, except the weapon is fine and potent.

Temporeal Tango Create areas of slowed time, useful for distracting some enemies while you fight others.

Time Torrent Set up attacks in all directions, attacking all enemies in the area.

Study

Gain insight into the workings of time and utilize that knowledge to your advantage.

Analyze You can identify objects and creatures linked to time, including clocks. You can see the use of time abilities.

Research You know the powers and abilities of something you analyze.

Hindsight You can read the past events of any object or person. This includes how the target has been moving around as well as significant scenes.

Hyped Havoc You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.

Survey

Monitor and perceive time and its effects.

Time Tingle You instinctively feel time effects in a wide area. This is always active and requires no rolls.

Time Twinkle You can observe the past and possible futures at your location.

Temporal Temptation You view a known creature, but this vision can be from the near past or a potential future.

Transcend Time You perceive a large area in the past or a potential future, giving you an idea of strategic events.

Sway

Influence and communicate with time to achieve your goals.

Tempo You can understand time creatures and gain a sense of their motivations.

Translate Time You and allies can communicate with time creatures.

Temporal Temptation You can plant suggestions in the mind of any creature, to be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered.

Temporal Tyrant You change the personality and motivations of time creatures. This power is permanent, whatever that means for time creatures.

Tinker

Manipulate and craft with time-based materials to create tools and devices.

Temporal Tools You can work with time measuring devices and timers as if you had the appropriate tools and protective devices.

Tailor Tempo You can delay or accelerate timed mechanisms such as traps and computers.

Time Transformation You can conjure objects from alternate timelines. This can create complex tools, such as fine and potent items appropriate to the power(s) used.

Conjurer's Clock This is similar to Time Transformation, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.

Wreck

Destroy and dismantle using the power of time.

Future Fault You can expose objects to potential future events, much like a sledgehammer. Noisy and leaves a twisted object in place.

Age Erodes You can age objects. You can smash even hard objects as if they were wood. Works as a fine potent sledgehammer in combat.

Date of Disintegration Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.

Tide of Time Similar to Age Erodes, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction