Flux Powers (FiD)
Starfox's Blades in the Dark fan page |
Main Page is Powers Flux is the power of luck, chaos, decay, and randomness, but also of freedom, inspiration, and art.
Flux is the power of unrealized potential; it is free energy and tension, infinite detail and variation without inherent meaning. Flux revels in randomness, and can produce spectacular but unpredictable results. This gives it an affinity for drunkenness and other inhibition-reducing states. Anything can be created using flux, but in its raw form it is uncontrollable and disruptive. Always chancy and dangerous, when it works flux manipulates events in your favor. This makes flux subtle, when it works, the effects are seemingly random events. Flux is opposed to order.
Flux attacks are natural events, like roof tiles falling on enemies or them tripping on a random passing turtle. Often not fatal unless the environment itself is lethal. You can also use flux with normal weapons to improve your chances.
Flux Power Effects
Action | Free | Equipment | Willpower | Trauma |
Attune | Perceive You can detect flux creatures and powers. Flux creatures are strange spirits of whimsy, sometimes known as muses. They inspire arts and cause chaos |
Dismiss You can force any creature native to another plane of existence to return to that plane, or to end the operation of any power. |
Summon You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself. |
Gate You can create a portal that allows travel to and from the plane of your power for a limited time. |
Command | Communicate You can communicate with anyone as long as you incite independence and chaos. |
Translate You and allies can communicate, as above. |
Authority As long as you inspire independence and chaos you can affect anyone , as if you were their friend. Of course, them acting independently might not be helpful. |
Enslave You can permanently make creatures impossible to control. |
Consort | Mask You can change your clothes and accessories by imbuing them chaos, making them shift and change. This can mask your identity or create fabulous outfits. |
Shapechange You can change into anything, but the change is unstable and might have flaws or change while in progress. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. |
Transform You can shapechange a willing or helpless creatures as above. This can be a curse, it can be broken but it is not easy. You can easily break the effect. |
Wild Hunt You can transform a large number of willing or non-sentient creatures and give them a simple instruction, which then will likely ignore. |
Finesse | Ride You can ride any mount or vehicle you first encountered on this score as if it was domesticated and you have the keys. |
Fine Local Control You can use the flux use your luck as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol. |
Manipulate You can call on luck very precisely, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as your luck holds. |
Surge You call a rain of random chaos, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Track You can track and pursue by blind luck. You can hide in areas where your power is manifest in the environment. |
Fine Ranged Attack You can use your power to attack, similar in effect to a fine and potent rifle. |
Area attack You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Barrage You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Reconnaissance You can hide anywhere, protected by random distractions. |
Maneuver You can move on and through environments as if your life was charmed. Events will conspire to help you move freely. |
Travel You can bring allies along when you use Reconnaissance and Maneuver. |
Transport You and allies can teleport to a random location. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location. |
Skirmish | Skirmish Attack Flux is always a high-risk strategy, and trying to rely on it to help again and again in a skirmish involving multiple enemies is to raise the odds each time. |
Fine Skirmish Attack Same as Skirmish Attack, except the weapon is fine and potent. |
Obstruction Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Flurry Your power strikes out in all directions, attacking all enemies in a wide area. |
Study | Analyze You learn the powers and abilities of flux powers and creatures you study. |
'Divination This is fortune-telling pure and simple. Sometimes the fortune cookie speaks the truth! |
Hindsight You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes. |
Omniscience You analyze everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets. |
Survey | Detect You tend to stumble on good information, people, and paths by chance, but sometimes those encounters turn out to be dangerous. |
Sensor Choose an object in flux that you know of; you can perceive as if you were at that spot. Object in flux are those behaving randomly. |
Scry Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target. |
Omnipresence You perceive all random coincidences over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Communicate You can communicate with anyone as long as you incite independence and chaos. |
Translate You and allies can communicate, as above. |
Mesmerize You can post random impulses in the mind of any creature, which will be triggered under conditions you specify. This is usually drastic actions, often violent. |
Inculcate You remove all inculcation or domestication from a creature, giving it the complete freedom of a wild and uncontrolled state. This is likely to be peaceful and creative. |
Tinker | Handle With luck, you might find just the tool or component you need. |
Shape You can randomly shape any object as if they were of clay, often fulfilling your needs in unexpected ways. |
Create You can randomly reshape any object into any other object, often a useful one. This can create complex tools, such as fine and potent items appropriate to the power(s) used. |
Wish You wish for an object and it might appear. This can be something large, such as a vehicle or building. |
Wreck | Jimmy Objects seem to have suffered damage when they hinder you. Noisy and leaves a twisted object in place. |
Smash You channel chaos into an object, making it bend and crack as if it was wood. Give it a good smash to break it. |
Disintegrate Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. |
Obliterate Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. |