Time Powers (FiD)
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Starfox's Blades in the Dark fan page |
Main Page is Powers Time is a mysterious and dangerous power. It allows looking into the past and possible futures, but can create deadly paradoxes. Time travel is possible, but temporal inertia tend to minimize the effect of any changes to the past.
Time attacks stops time for an instant, then you set up weapons and events to cause harm when time resumes. They are hard to defend against, but likely to cause severe backlash if time is released too soon.
Time Power Effects
Action | Free | Equipment | Willpower | Trauma |
Attune | Perceive You can detect time creatures and powers. Time creatures are those who manipulate or travel through time, including the dreaded hounds of tindalos and various agents of fate and necessity. |valign="top"| Dismiss You can force a time creature that is native to another plane of existence to return to that plane. You can end power effects by forcing their duration to run out. |
Summon You can call a creature from a place of your power. Besides time creatures, you can affect summon versions of yourself from alternate timelines. A common trick is the tri-form goddess, that is yourself at three different ages. |
Gate You can break down causality. This is beyond dangerous but can allow wish fulfilment. | |
Command | Communicate You can communicate with time creatures even if normally couldn't, allowing you to use the command action normally on them. |
Translate You and allies can communicate with time creatures. |
Authority You can give commands to time creatures as if you were their superior. This does not remove existing motivations, which can lead to conflicts. |
Enslave You can permanently bind time creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons. |
Consort | Mask You can change your age. |
Shapechange You become yourself from various alternate timelines. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. |
Transform You can shapechange a willing or helpless creatures into themselves from alternate timelines. You can easily break the effect. |
Wild Hunt You can transform a large number of willing or non-sentient creatures into alternate versions of themselves and give them a simple instruction, typically someone for them to hunt. |
Finesse | Ride You can increase the speed of a mount or vehicle as if it was of fine quality. |
Fine Local Control You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. |
Manipulate You can create areas of slowed time, useful for distracting some enemies while you fight others. |
Surge Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Track You can track time-travellers and time warps. |
Fine Ranged Attack You can use your power to attack, similar in effect to a fine and potent rifle. |
Area attack You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Barrage You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape. |
Prowl | Reconnaissance This gives you slight warning of future events, making you less likely to be surprised. |
Maneuver You can slow down and speed up time when travelling. |
Travel You can bring allies along when you use Reconnaissance and Maneuver. |
Transport You can time travel, which is extremely dangerous even when you know what you are doing. |
Skirmish | Skirmish Attack You can use the power as a close-range attack, similar in effect to a melee weapon or pistol. |
Fine Skirmish Attack Same as Skirmish Attack, except the weapon is fine and potent. |
Obstruction Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Flurry Your power strikes out in all directions, attacking all enemies in a wide area. |
Study | Analyze You can identify objects and creatures linked to time, including clocks. You can see the use of time abilities. |
Research You know the powers and abilities of something you analyze. |
Hindsight You can read the past events of any object or person. This includes how the target has been moving around as well as significant scenes. |
Omniscience You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets. |
Survey | Detect You can can observe the past and possible futures at a location. This works even when you can't see the area, but both range and information suffers. |
Sensor Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so. |
Scry You can observe the past and a possible future of a creature or object, even if it moves from your location. |
Omnipresence You perceive a large area in the past or a potential future. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Communicate You can communicate with time creatures even if normally couldn't, allowing you to use the command action normally on them. |
Translate You and allies can communicate with time creatures. |
Mesmerize You can post suggestions in the mind of time creatures, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered. |
Inculcate You change the personality and motivations of time creatures. This power is permanent, whatever that means for time creatures. |
Tinker | Handle You can work with time measuring devices and timers as if you had the appropriate tools and protective devices. |
Shape You can shape delay or accelerate timed mechanisms such as traps and computers. |
Create You can conjure objects from alternate timelines. This can create complex tools, such as fine and potent items appropriate to the power(s) used. |
Fabricate This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Jimmy You can expose objects to past and future events, much like a sledgehammer. Noisy and leaves a twisted object in place. |
Smash You can age objects. This can destroy even hard objects as if they were wood. Works as a fine potent sledgehammer in combat. |
Disintegrate Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust. |
Obliterate Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. |